Hospitals are the bees knees
Hospitals are the bees knees
·»Your focus determines your reality«·
To be fair, Sun and Moon is being compared to ORAS, which is a VERY high bar.
I liked SM quite a lot. there were some things i dislikedlike the plazabut there was one thing that to me made SM very special:
Culture
More than any other game, in SM the "world of pokemon" actually felt like an actual world. No longer were regions a copy-pasted format of gyms and pokemon leagues, but introduced the idea that different parts of the world will grow differently. Regional variance was introduced to evolution, something that logically would be occurring in every region. Of course they did that somewhat with Shellos in Sinnoh, but not to the same level. I found it fascinating to see the professor highlight the differences of lifestyle between Kanto and Alola. Alola culture did not develop around HMs but instead rode pokemon everywhere. the same with Mega-stones. Alola didn't have them, but instead developed their own version in Z-moves.
I didn't care very much that we didn't have mega stones because Z-moves WERE megastones, simply the Alola version of them. I liked the trials because it portrayed the differences in Alolan culture compared to other regions. Even the structure of the way they worshiped their individual island deities reflected this. The UBs were kind of confusing for me but.. oh well, they look cool. And what's more is that all these things are special only to Alola. You're not going to find the same trials in any other region. You won't find the same variants anywhere else. and (probably) you won't be seeing Z-moves featured outside of Alola. Though they might use it as a way to keep the number of megastones from getting out of hand.
I will say I was disappointed by two things: one was the plaza, which was very inconvenient for multiplayer compatibility (Probably the game's biggest fallback, ORAS' popularity was by a large part due to its extremely easy method for playing with those around you) Second was of course the limited customizing of trainers clothes and looks, but I guess it could have been worse.
Also there was Type:Null. i HATE Type:null It's the embodiment of an angsty teenager who thinks the world revolves around them but doesn't. I could go on ranting for a while about this one, But I'll spare you the text wall.
Wait, but ORAS wasn't all great.
XY was better than ORAS.
I like the culture aspect of SuMo, but eh, come up with something better than the trials.
·»Your focus determines your reality«·
Actually Type: Null is based on a chimera, firstly. Secondly, I don't see your point on how it's an angsty teen given they're synthetically made pokemon that were experimented and abused by the Aether Foundation before being forced in cryostasis until later Gladion freed two of them (his partner and the one that he gives the player later on). Are you just saying that because it has the mask and evolves by friendship because if so that's jumping to conclusions a bit quickly my friend.
I agree on your culture point though! SuMo was filled to the brim with culture! I absolutely loved it! Gyms would have never fit in with the SuMo feel, but the trials did because we didn't just shape Hawaii to be whatever we wanted it, it has its own culture and while it slowly changed overtime, it still has a lot of culture in it! Heck, Hawaii even has certain small islands that have gone completely unexplored because of cultural protections!
Probably because you weren't nuzlocking it. I like the creativity with it all, the use of the 3-D models in ways the gyms never could have. It was all so much fun. People just whine because all they think pokemon is is competitive battling, when newsflash, it's not. The trials did great in showing that.
Trust me, as a dark type specialist, I want one too, but I enjoyed the trials so much I'd take a trial over a gym any day. (I know Nihilego doesn't count, it's an ultra beast not a legendary)
Actually I did started to go back and nuzlock with another copy. Still boring and not as fun as the others. Also easier than the first time now too. Well obviously it's not all about competitive battles. A lot of the fan base still doesn't know it exists. EV and IVs are hidden to many. I still didn't like ORAS as much either. I mean X and Y were still the best recent games I'd say. The trials just did not impress me in the slightest. They tried, but it didn't hit the mark.
The time is upon us...
. Pika Pair with the yellow bundle of fluff Chibi Altaria..
X and Y were fun, but they were too easy to me. I think they're the first games where I went through the entire story mode without any of my Pokemon fainting even once. Sun and Moon's trials at least were more of a challenge, largely because for once the player is the one who fights with a handicap rather than the a.i. enemy.
XY was waaaaay too easy. I nuzlocked both and only had one death, via a critical hit. Never had any close calls. SuMo has kicked my butt to the moon and back on multiple occasions.
But I'd rather not continue to argue since it seems you completely despise SuMo and I can't change that no matter how much I try.
Morzonbe's list for edgy characters:
1: You weren't born normally. You were artificially made, so no one understands or relates to you properly
2: You give off an aura of either being rejected by the whole world or are reserved from others in a "no one understand me, you don't know my life or what I've gone through" sort of way.
3: Your life is a sob-story. There is no substance or other redeeming qualities to you. Your purpose is to make people feel sorry for you and your tragic life while despising the people who hurt such an innocent pokemon.
4: Your design relates directly to your very sad creation/life story or is based specifically to contain a special OP ability only you have, because without it you would be even more rejected and lonely than you already are.
5: You either have no friends or have a single friend who is edgy in their own way (though not necessarily as bad as you) No one else understands you, and more importantly you don't trust them to understand you.
6:You present yourself as something above others (in this case legendary-like) by being based off of an actual legendary. The only thing you get is an OP power similar to the legendary, only that power is a reason for your alienation more than it helps you, because it makes you more special and unique and impossible to understand.
7: You're OP, or give off a vibe of being OP.
8: You evolve from friendship. This one works less directly and more a a reference to the fact that friendship, love, and connections is what can save you from depression often caused through adolescence. (As in, you're depressed and edgy right now you need friendship to get out of it)
9: Your theme is based off of an idea championed by edgy teenagers who want to be special, OP, and "unique" in a "no one understands me" sort of way without doing any work: You are a typeless pokemon. You have no weaknesses and are extremely strong because of it. You have no limitations on usable moves so you have a type advantage over everybody. While in reality you may be an actual type, your design suggests to the fan-fiction loving fanbase that you don't.
10: Just to add a few more qualities that set you apart from all those normal people, you're rare and can't breed, so you don't feel love like most do.
@Morzone
A lot of those points are redundant. You list some variation of "is OP" and "has unique special powers" at least five times in that list.
@Arrow-Jolteon
Well for Being OP that's because there are lots of ways to be OP. You can be OP but not edgy, but being particular types of OP, or having particular reasons that make you OP, multiply how edgy the situation is. For instance, Superman is OP, but few people really mind because he uses it for righteous causes.
Similarly, "edgy" and unique" often go together. what's important is not that you are unique, but that you use your uniqueness as a reason to ostracize yourself from the rest of society. Having multiple reasons to portray your "uniqueness" works to amplify the effect. Going back to superman, his backstory has a lot of sob-story aspects (family dies, is from a lost race, is from another planet, etc.) but because it also implements factors that give superman realistic characteristics of personality, effectively balancing out.
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