-
Reach for the Stars ~★
This game was awesome! :D I'd just like to thank you, Neo, for doing such an epic job. I don't think anyone can beat you when it comes to RP stuff. xD
Game Duration
Okay! I do wish the game was a bit longer. I think we all got addicted and started hacking at it waaaaaay too fast. If there were fewer people it would have been alright. As it was, we had a couple of late newcomers and it was harder for them to catch up and join in when it finished so fast.
@Noblejanobii I'm pretty sure several times I suggested for someone to go and make a thread specifically for discussing theories and such, but no one ever did and we all stuck with the General Chat thread. xD
Themes
I'm with Emerald and totally up for a Sci-Fi theme for the next one! Or, yeah, something Halloween related or another horror is fine by me. If I'm honest, I love freaky stuff. The freakier, the better!
Doom Tracker
This was a little easy. I think we probably would have been fine with ten being the limit, instead of twenty. Or maybe the killings could be more frequent? Or have circumstantial killings? Like, if you know someone is evil and you go and interview them anyway, be prepared for the consequences! Or if you get something super wrong, kill someone as punishment. :p
Puzzles
I love puzzles! More puzzles! We probably could have used some harder ones, I think. Not like overly hard...I like Speedy's picross things. O: Or find-a-words, or something. And did I mention more?
Interview/Rapport System
This could probably use a bit of tweaking, imo. It was understandable that if two Pokemon shared a type they'd incur a bonus, but both super effective and not super effective types to have the same result seemed a little odd to me. I was vaguely reminded of the Paragon/Renegade system used in Mass Effect, and I was thinking that would help super effective/not very effective types to come into play. Where super effective types against the Pokemon being interviewed could be seen as a Renegade action, and not very effective types could be seen as a Paragon action. Otherwise it would be seen as Neutral. Bonuses of shared types and/or evolution stages could be applied over this. So for instance; Paragon, Positive. Or Renegade; Negative. Or something. The type of information revealed in the interview would vary based on which route was chosen. Also, the particular Pokemon being interviewed might respond better to one or the other. So even Pokemon with a not very effective typing could be more useful, in a Renegade situation. It's a little more intricate that way, but it could work well enough, I think!
New Actions
I'm with Velo. Maybe since (in this game) Mew had given us powers, we could have had some specific actions based on said powers? Such as an option to restrain a Pokemon once we'd found them out. Or use one of us to guard an NPC. Or the option to interview the townspeople at night -- which would obviously hold a higher risk.
Anything Else
Yeah, we need a higher risk factor. It was a bit too easy, in my opinion. For instance that trap Jeff walked into behind the Disorder Door could have knocked him out of play for a while, so others could have taken actions. If this is based in the PMD universe, I think adding certain kinds of traps into play would work nicely.
I agree also that it was rather "first come, first serve" with the important/main actions. Especially towards the end where a couple of people were getting in quick because of timezones and it just felt less fun. I'd get on and be like "Oh, that's already done" and I JUST had to catch up because I'd woken up. Perhaps it could be restricted so players only have access to a certain amount of "critical" actions so that everyone gets a turn. Maybe like...only a Pokemon under such and such height can crawl through a tunnel. Ooooor a large Pokemon is needed to open this heavy door. Someone with wings, or the ability to levitate, is required to cross this gap. And then tag everyone appropriate for said action. If they don't want to do it, then it can be a free-for-all. Have actions catered to everyone, and restrict them so we all get a turn.
Kinda adding to what Xanthe said, we could have some RNG component added to the actions. So you could effectively search an area and, if a dice was rolled and you got 50 or below, your search failed. To that end, maybe make important items have a higher RNG percentage? As in you have to roll 80 or above to get the item. But this depends, because we all know that RNG is a cruel *****. XD To make it easier, maybe just have places available to search both day and night. And certain items can only be found at a specific time.
Last edited by Chibi Altaria; 10-18-2016 at 09:30 AM.
-
This post has been liked by:
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
Bookmarks