
Originally Posted by
sammy0295
Search (89c) Macanan Textile Manufacturing Floors 21-30.
As you come upon the exterior of Macanan Textile Manufacturing, you reaffirm to yourself that your goal is to search floors 21 - 30. All you know about this place is what you heard from your teammates, which is little to nothing. However, you're confident that there's something towards the top of the building, and begin your journey to the twenty-first floor.
You chose to take the lift, so you arrive on the twenty-first floor fairly quickly. After searching its entirety, you conclude that nothing important resides here, so you continue heading up, floor by floor. Upon clopping your hooves onto the twenty-eighth floor, you immediately know that there's something wrong. Unlike the other floors you've searched, this one seems unused. You wonder if the twenty-seventh floor was the last floor in use, and that perhaps going up from here would result in empty floors. Focusing back on task, you begin to look around carefully. There's no light in here at all, but that's why you brought your headband which has a handy torch attached. Anything you look at will be illuminated, which is exactly what you're counting on.
As you continue through, it becomes more and more clear why this floor is not in use. It's filled with broken machinery and spare fabric, dyes, threads, and other materials that you guess are either out of style and no longer usable, or are faulty and were easier to throw up here for the time being. You question the owner's management in this department, but shelve the thought as you begin to feel drawn to the back of the floor. You sniff the air with your little nose, and to your surprise, you can smell something almost alluring. It's sweet but has a chemical undertone, like a perfume or cologne. You wonder if it's the smell of a particular dye used with specific fabric, but you begin to doubt that theory as you come upon a door leading to a small rectangular room. Beside the door is a dormant panel which you poke a hoof at, but it does nothing.
Then you step towards the door, and to your half-second horror, you hear a click.
All at once, you're struck in the side by a large projectile coming from the wall on your left. It bowls you over and you scramble to your hoofs, attempting immediately to flee, when you are struck again. You shriek with pain and fly to the ground, scraping along the uncleaned floor as fragments of broken boulder litter themselves across you and the surrounding floor.
Sam has suffered 2 points of damage to Health.
You manage to point your head at the wall where the projectiles are coming from, and shockingly, a third boulder begins to shoot your way. Your reflexes kick in at that exact second and you throw your back legs out, despite the searing pain biting at your left one, and shatter the oncoming rock into thousands of fragments. When no more rocks emerge from the mysterious cavity in the wall, you sigh and take a moment to lie on the floor before you get back up. Your entire left side, specifically your midsection and back, is pulsing with pain, but you're not done here yet.
You approach the tile again and slam a hoof down on it, dashing out the way afterwards. When nothing happens, you sigh, thankful that the trap seems to have subsided...for now, at least. You look back at the console and notice something you didn't see before: two conductors. You can recognise the colour of them both and conclude that one requires a Fire type, and the other requires a Ground type. You briefly consider inserting a rock fragment into the second one, but you rethink. That would signify Rock type.
Object {Type Conductors: +Fire Type+, +Ground Type+} has been added to the Team Records.
You're not quire sure if sustaining two points of damage was worth finding something you couldn't do anything to unlock, but it does make you more curious. Could the thing that Giphlin the Xatu mentioned be behind this door?
Sam the Deerling (S: Normal/Grass)
Health: 2/4
Sanity: 4/4
Perk: Repair | Learned Abilities: Rescue/Escape
Failed Assassinations: 0/2
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