Quote Originally Posted by Noblejanobii View Post
Hm... more need for my lockpicking skills? I'm on a roll today. Let's see what I can discover here.

Madder has decided to lockpick {Underground Cellar Door: Black Rose Emblem / <Lockpick>} at (38) Altamar Motel (Abandoned).
Later during the night, you head to the Altamar Motel. As you see for yourself, Sam the Zoroark was right, this place has been stripped clean of anything useful save for damaged wiring and a few things the squatters own.

You head to the back where the cellar door was found and you locate the locked door in question. The door has been slightly rusted and you take a look at the lock with the freshly painted black rose above the keyhole. From what you can tell, it seems to be a kind of marker of sorts or is being used as an identifier. What exactly for is something you're not quite sure, however.

The lock isn't complicated, so you first start by placing in the tension wrench. You then take your starting pick and lock the last pin past the shear line until the tension wrench keeps it from falling back into the hole. You follow through with the remainder of the five pins until all of them are past the shear line and you're able to bypass the tumbler mechanism to disengage the lock. The rusted metallic door swings open with a metallic creaking sound and you head into the dark cellar below.

Being a ghost type, the poor, nearly pitch-black lighting doesn't bother you. Down there, the concrete walls are dirty and stained while the stairs have had their tiling work come loose. After heading down, you see the underground storage room is mostly cleared out though there are a few old boxes, paint cans, power tools, and workbench equipment still remaining.

One thing that catches your attention is the presence of a strangely-designed cube. As you take a closer look, there is the engraving of an Arbok on it, and it seems like there are nooks and groves along the sides. You figure this must be a kind of special key, but what it's used for is something that still needs to be discovered.

Item: [Cobra Cube (Arbok)] has been added to the Team Inventory.

You decide to head back upstairs and out of the motel, walking back into the dark streets of Silvercoal.

Madder the Mimikyu (S: Ghost/Fairy)
Health: 4/4
Sanity: 3/4
Perk: Lockpick | Learned Abilities: Restrain
Failed Assassinations: 0/2