Quote Originally Posted by Ladybugclue View Post
Let's head out!
Search (47b) Floors 8-15 of the Azure Water Tower.
You head deep into the Silverbay Coast, continuing the exploration of the Azure Waters Tower. Not much has changed since the last time you were here, but it is significantly darker now that it's nighttime.

As you enter through the eighth floor, some areas of the building, especially the hallways, are dimly lit with a comforting, blue-tinted light, but it's enough to see and find your way around. It seems right for the halls to be illuminated in case a Pokémon was still up and about at this late hour.

You search the eighth floor, and while the rooms here are very clean and grand in style, nothing really seems to be out of the ordinary. You head up to check the ninth, tenth, and eleventh floors as well, but nothing stands out to you as being alarming or serious.

On the twelfth floor, it seems there are several apartments here that were once inhabited, but the inhabitants simply fled and left most of what they owned behind. One room in particular seems to look like the previous owner simply packed their bags in a hurry and fled as soon as possible. It's not entirely out of the ordinary considering it's a normal and expected reaction from the situation with the Stalkers.

In one apartment, you find an old grandfather clock that was constructed to be waterproof and usable underwater. It doesn't immediately cause any suspicions at first, but upon a second glance, something seems strange. It's locked and the hour hand and minute hand are missing. Meanwhile, it looks like it's been badly damaged and isn't something you could fix on your own.

You begin to think maybe it's just old, but you see something stuck inside. You can't get a good look at it though, but it seems like it was put there intentionally to lock it up, and that seems suspicious to you. You wonder why someone would do this, but you figure trying to piece this back together might yield answers.

Locked container {Grandfather Clock: Missing Hour Hand, Missing Minute Hand, Positioning, <Repair>} has been noted in the team records.

Unfortunately, there's nothing you can really do for this right now. You decide to check the remainder of these floors, but nothing else seems to provide any other clues around here. You then head back to the surface and swim back to the city.

Marta the Buizel (M: Water)
Health: 5/5
Sanity: 4/4
Perk: Lockpick | Learned Abilities: Investigation
Failed Assassinations: 0/2