Quote Originally Posted by Chakramaster View Post
I'm curious. Are there going to be traps in events? Ones that do things to distract or take a member out or weaken them for a short time or something? Just a simple event to something to keep things interesting so it's not just one-way or back and forth. It could be something completely wacky even to just temporarily keep the one affected by the trap distracted or out until the effects wear off.
It could be a thing! Every event has plenty of nasty surprises, so traps in the other events (not just the one Velocity suggested) could be a thing. Hidden benefits like weapons and armor and maybe even a hidden Blaze Jewel on those battlefields could be a possibility.

Also, I added this note to the actual RP page:

LIST OF TEMPEST FESTIVAL EVENTS

In almost all of these events, victory goes to the last team or individual still alive, though in the past, losers have been able to retreat and flee away from the carnage after the situation looks hopeless to them. There's no punishment or prosecution for running away (besides losing/disqualification) and it's a perfectly acceptable (although humiliating) way to survive, but in most cases, the number of survivors is usually very low.

Expect for NPCs to be dropping like flies in these events, but I totally understand if you don't want your character to be the same way. So, if things are looking grim, bailing out via running/flying away, teleporting, or what have you is possible. It might require some creativity, but it's a possible option. Just note that most participants don't make it out alive, so usually only player-controlled characters will have this kind of safety net available to them. Realistically though, it would make sense for your character to take non-lethal injuries and maybe some of their NPC companions/teammates would be killed in action even if your character escapes from the carnage.


I figure just about everyone would appreciate this safety net rule. :3

Quote Originally Posted by Chakramaster View Post
Also I'm liking the ideas of the Blaze Jewels. So if it's just near them within rage it's "active" or can they choose when to have it active or not. Like a surprise? Is one the max per user or can there be a tool (like the jewels themselves) that are very rare and can meld two jewels powers together so it gives powers of both types. Like a "Jewel Fusion Band" the user wears and inserts both into each slot so that both converge into the users power. Like the Electric and Water jewel could be insert into a Rock type's band to give them the powers of and Electric and Water type both. You may already have it set where you can be all of the above if they just have the types. I'm just throwing out more ideas is all xD

Still loving how it's looking so far.
You can activate it whenever you'd like and turn it off just as fast as long as it's close to you. You are also able to easily hide them and unleash them as a surprise. If you acquire another one, you can keep both of them with you.

Since the world of Pokémon has dual types, you could use two Blaze Jewels at once to become a dual type based on both of the Jewels you're using! So if you use both a Dragon Blaze Jewel and a Fire Blaze Jewel, you're now a fire/dragon type! But that's your limit. If you acquire a third Blaze Jewel, you're going to have to choose two out of the three typings you have available, but not all three. So if you found say an Electric Blaze Jewel on top of what you already have, you could go either fire/dragon, electric/dragon, or fire/electric as far as dual type possibilities go. But you're free to swap among those forms on the fly! And if you acquire a fourth and so on, it's the same kind of thing. Additional Blaze Jewels will just give you more selections as far as your dual typing selection goes. And if you have multiple Blaze Jewels, you still have the option of using only one at a time, also.

Quote Originally Posted by LKWayvern View Post
Can there be a deadly version of Hide and Seek, or Manhunt? Darkly warping a beloved childhood game may make an... interesting event.
Well, Blood Pit and Deadly Force kind of cover that already. But if you have a unique way of making it distinctively different, let me know!