Having only played 1 and 2 and not being able to afford Infinite (still), I'd still have a very hard time picking between those two. The gameplay and the experience is so vastly different that it's hard to say which one I like more.
Original Bioshock plays to much more of a stealth feel, while Bioshock 2 let's you tank a lot more damage and encourages melee based gameplay a lot because of your weapon mechanics as well as the fact that you'll be fighting more enemies in more open spaces compared to the original game.
The storylines are, in my opinion, among the best in the entire video game industry, if not already the best by themselves. 2 felt like a more engaging storyline because there were a lot more chances to enact your own sense of agency, whereas the plot of Bioshock 1 was pretty linear. Combined with the fact that you aren't punished as much in 2 for taking damage, you also feel like you aren't taking as many risks as you are in 1 by deciding to go exploring.
On a not-totally-unrelated note, GARRY SCHYMAN IS AMAZING! The soundtracks to the Bioshock games are probably some of the best original scores I've heard for video games. The themes are beautifully haunting, and will genuinely scare you the first few times you play (even more so if you play in the dark, headphones on, etc).
I guess I'd say I liked 2 better as a game, because I keep coming back to play it a lot more than I do for 1 (mainly due to the longer replay value at having twice as many possible endings) but it's hard to have the full experience without having played 1 first, which is an amazing game in it's own right.
The Sonic fandom is weird, I'm just going to say that right now. No matter what games get put out, Sega always gets a bad rap from most of their fans because of some little quirk which can make for a game which sells pretty well, but isn't the sidescrolling platformer/run-and-jump which some of the fanbase grew up on. That reasoning pretty much explains the backlash to any of the Sonic games that dared to be different.
Introduce an Action-Adventure Third Person shooter component? People hate Shadow the Hedgehog.
Introduce a brawler/hack-and-slash component? People hate Sonic Unleashed.
Introduce intense 3-D world with a lot more camera angles than before but still use core gameplay principles? People are already whining about Sonic Lost Worlds.
The Sonic fanbase is probably the hardest to serve; you're trying to sell a product that catches the 8-12 year olds who are probably buying one of their first games ever as the core demographic, which is where most of the sales come from, but you still have a large peripheral demographic of people who are diehard Sonic fans who are easily in their mid-20's to 30's by now who don't like change.
So much of this...It's so sad. Yes, you can compare it to the series as a whole, that's fine, but people seem to forget to also just look at the game as it IS, before moving on to the series. A game might fail in one area but do very well in another - Shadow's game play was very good, but compared to the series the story kind of jumbled and failed.
It's just, AUGH. People need to shut up on this. Sega is one of the few companies who actively implement things the fans want, and they get attacked for it. Be grateful the company even listens :/
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Nintendo has a similar experience with Legend of Zelda.
Ocarina of Time was seen as good.
Majora's Mask comes out. Fanbase says it's too dark and scary.
Nintendo listens, releases Wind Waker. Fanbase says it's too kiddish, they want a game more like Ocarina of Time.
Nintendo listens, releases Twilight Princess. Fanbase says it's too much like Ocarina of Time. Majora's Mask is now seen as the second best Zelda game after Ocarina of Time.
Nintendo listens, releases Skyword Sword. Fanbase complains that the game was oversimplified, and some people still don't like the cartoony feel. People now want a game more like Twilight Princess, but Wind Waker is now commonly acclaimed as the second best Legend of Zelda game by those who didn't like Skyward Sword or Twilight Princess.
And that's not touching the handheld games. O.o
I've always held A Link to the Past as the best Zelda game, I think part of the reason was thisI also felt that OoT was good, but for some reason after finishing that game Zelda games started to feel tedious, though I did reserve Wind Waker just to get Ocarina of Time and Ocarina of Time MasterQuest for the GC, then cancelled my reserve LOLSpoiler:
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