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Let's Fight Crimes With Mangoes and Limes
For me it's the groundhog's day mechanics, I don't mind it so much in games like XCOM or Fire Emblem, mostly because the outplays and insta-lose conditions have a pretty big variance based off of earlier moves, and in some cases builds/xp gains from previous battles. But more from a game like dark souls. It reminds me a lot of the movie Edge of Tomorrow
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