Disney Heroes was the most I've ever seen. It had something like eight or so different types and it felt like every week they were adding a new one just for funsies. I quit playing that, though. There comes a point when progression feels so terribly slow. And in that game, they go nuts dangling microtransactions in your face like every five minutes. Boom, $20 bucks just to beef up one hero. You could kill a few hundred on that nonsense and still be behind.
There was another zombie game (Last Day on Earth: Survival) that was just so laughably bad and poorly designed. The graphics were beautiful and so nicely detailed, but that was its only saving grace and I feel bad for the graphic designers that likely spent so much time and effort into those resources and game assets. The actual gameplay itself was a joke. It was impossible to kill anything with your starting equipment (which consisted of a cheap blunt weapon and barely noticeable armor and when you died (not if, WHEN), you lost everything and there was nothing around to help you recuperate what you lost. So you're literally just running around in your underwear after that with even less than what you started off with. Trying to scavenge for the most basic equipment and materials was always a suicide mission even at level 1. On top of that, you were subjected to PVP right at level 1 (always a horrible idea, give people some time to even learn how to play first). So if the packs of zombies and other overpowered mutants weren't tearing you apart, other players were. Even after losing everything, I was getting warnings about "Incoming Horde" and a "Starvation" warning. Things were so beyond hopeless I actually found it comical how badly Murphy's Law just completely devoured this game every millisecond. And then uninstall.






Bookmarks