Potion - 5 Points (Gives a +5 to heal a wounded pokémon)
Super Potion - 6 Points (Gives a +10 to heal a wounded pokémon)
Poke Ball - 1 Point
Premier Ball - Free with the purchase of ten poké balls. (This item take 2 points off a pokémon's cost)
Great Ball - 3 (Takes 5 points off the cost of wild pokémon)
Antidote - 3 Points -(gets rid or poison/ghost/bug/dark type disadvantage. One time use)
Paralyze Heal - 3 Points-(gets ride of a electric/fighting/ground/rock type disadvantage. One time use)
Awakening - 3 Points- -(gets rid of a normal/grass/flying/psy type disadvantage. One Time use)
Burn Heal- 3 Points- (gets rid of a dragon/fire/steel type disadvantage. One time use)
Burn Heal- 3 Points- (gets rid of a dragon/fire/steel type disadvantage. One time use)
Ice Heal - 3 Points (gets rid of Ice and Water type disadvantages. One Time Use)
Eviolite - 10 Points (Gives an unevolved Pokemon Evolution Bonus, but prevents them from evolving)
Revive - 15 Points (Revives a fainted Pokemon to full HP)
Net Ball - 3 Points (Item Effect:This item takes 5 points off from a pokemon's cost if they are a Water or Bug type)
Heal Ball - 10 Points (Item Effect: Transfer out a pokemon for a recent caught pokemon and fully heals it.)
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