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  1. #1
    He felt... rather embarrassed, to be honest. But, he supposed, that's what you get when you don't keep up on your nightly sacrifices to the God Master and take the time to read an update through glance at the building in question before visiting with someone.
    But no matter! He had made a promise, and a promise would be kept! Search Trinket Tower, floors 3-4!
    How funny. Once he would have gleefully made and broken promises like snowflakes in a freak summer storm, crafted only to melt away. Bless had encouraged such character growth, but there was something in his Core that did not wish to turn away Vex. Indeed... that very Core felt a bit softer, lighter, at the thought of her. Maybe mortality wasn't such a harsh curse, after all.


    Sometimes the scars on your soul are the only things keeping you sane.

  2. #2
    Quote Originally Posted by ARandomTool View Post
    He felt... rather embarrassed, to be honest. But, he supposed, that's what you get when you don't keep up on your nightly sacrifices to the God Master and take the time to read an update through glance at the building in question before visiting with someone.
    But no matter! He had made a promise, and a promise would be kept! Search Trinket Tower, floors 3-4!
    How funny. Once he would have gleefully made and broken promises like snowflakes in a freak summer storm, crafted only to melt away. Bless had encouraged such character growth, but there was something in his Core that did not wish to turn away Vex. Indeed... that very Core felt a bit softer, lighter, at the thought of her. Maybe mortality wasn't such a harsh curse, after all.
    You come back to Trinket Tower, mulling over your lasting embarrassment when last you spoke to Vex. You sigh, trying not to continuously think about it as you focus your energy into searching more of these floors, knowing that it's the only way to ensure that the building is safe. You head straight in through the front and make your way up flights of stairs until you come to the third floor, and stretch out your arms, cracking your fingers. You pull your neck to each side, roll your shoulders, then get to work.

    Your search at first is fruitless aside from some splinters, which, although handy, are not things you need to be saving people from. Nevertheless, you pocket them in case they will be useful later.

    Added $29 SP$ to Nicklefool's Inventory.

    It's not until you reach the second floor that you start to let your guard down. After a while of searching through apartments, you finally come to one that is easy to get into, and as you crack the door open, there is a click. Time seems to slow as you realise that this click is not a normal click, and you have not a moment to react as an explosion detonates right beside you, throwing you back into the corridor and rocking the entire floor. Bits of rocky shrapnel fly into you, cutting your skin and bruising your muscles as you slam into the wall, banging your head.

    #Wall Explosive, Rock# Triggered! Nicklefool attempts to dodge... 45%, FAILURE.

    Nicklefool sustains 4 points of damage to Health.

    You scramble back to your feet, shaking yourself off after your sustained damage. You look around frantically to survey your surroundings and ensure you are not under attack, and after about a minute of standing still, you manage to make your way to the apartment door again. It is torn to shreds, and bits of rock have embedded themselves into the wall, the floor, and anything else in range. You open the door slowly, noting the broken tripwire hanging from about halfway down the door. You step into the room and look around, but there is nothing inside at all, besides a small, yellow square pinned to a wall. Beside it seems to have been a hardy screen that sustained most of the blow, leaving the yellow square on the other side untouched. You get closer to it once you realise there's writing on it, and read it.



    =Payload's Condolences= was noted in the Team Inventory.

    You frown, unsure if this is horrifying, or twistedly amusing. You stand around, somewhat baffled, for a few more minutes before you move on. The rest of the floor contains nothing of note, so you head back to the clubhouse for now, hoping to catch some rest.


    Nicholas "Nicklefool" Foligan the Mr. Mime (M: Psychic/Fairy)
    Health: 6/10| Sanity: 8/8 | Purity: 9/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Charming

  3. #3
    Ace Trainer Lychee's Avatar
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    Lillian has had a decent night, but killers are still out there. Now that Silcress has turned up dead, she's worried that the other medallion holders will be following him to the afterlife. Plus, she has a score to settle.

    Lillian will take the Obsidian dagger from the team inventory and equip it.
    Lillian will go to the Berry house, spending 15 SP to buy
    Quote Originally Posted by Suicune's Fire View Post
    [*]Enigma Berry: $30 SP$ $15 SP$
    And promptly eat the berry.

    Then, it's time to take down Imeida.
    Lillian doesn't even have anything to say.
    It's time to FIGHT!

    ((And possibly talk to the Kangaskhan for diplomacy once the shiny has been TAKEN OFF HER GRRGRRGRRR))

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  5. #4
    The Known Stranger Morzone's Avatar
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    Now that i'm good shape once again, I think I'll go back and look into (34a) Bizzie’s and Balene’s House. They had some corruption around their farm, so I'm curious what their home will be like.

    VPP

  6. #5
    Quote Originally Posted by Morzone View Post
    Now that i'm good shape once again, I think I'll go back and look into (34a) Bizzie’s and Balene’s House. They had some corruption around their farm, so I'm curious what their home will be like.
    Not too long after the sun rises, you set out to Bizzie and Balene's house, which you know may have been affected by the corruption that used to plague their nearby farm. Keeping this in mind, you ensure to brace yourself for anything that could happen.

    You come upon the property, noting that Balene is not home at this point. You figure that she must be out at her shop at this time, so you head into the house, which you find is not locked. The house itself is rather sparse, and it almost looks as if it hasn't been lived in for the past few days. You wonder if, since Bizzie died, Balene has been spending time out of the house, or possibly staying somewhere else. It's impossible to tell based on what you can see alone, however.

    You don't come across anything that catches your attention aside from a few splinters which you find outside.

    Added $47 SP$ to Adrian's Inventory.

    It's not until you come across a makeshift shed out the back that you start to smell something off. It catches you by surprise, as the whole property so far has emitted a gentle and delightful fresh, fruity scent, but this smells like meat that has gone off. You slowly open the shed door to see the shed drenched in blood and other thick fluids, which immediately makes you gag. The image of slaughter and suffering floods your mind, taking a hold of your imagination as you feel yourself begin to shake a little and grow sick to your stomach.

    Adrian the Lucario suffers 3 points of damage to Sanity.

    You are just about to turn and leave before you see a cup with a lid attached resting on one of the shelves. Something tells you that this is going to be necessary, so you take a few steps in, trying not to gag as you're immersed in the bloody enclosure, and pluck the cup from the shelf. The outside is sticky and disgusting, and you immediately find something to wrap it in before storing it in your pack, ensuring it won't fall over and spill.

    [Cup of Pus] was added to the Team Inventory.

    Hoping this is the worst thing you're going to come across today, you swiftly depart, sure that you have searched every relevant part of the property.


    Adrian Aylian the Lucario (M: Fighting/Steel)
    Health: 10/10 | Sanity: 5/8 | Purity: 10/10
    Battle Stance: Fight
    Perk: Diplomacy
    Trait: Resourceful

  7. #6
    Lover of Centipedes Scytherwolf's Avatar
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    I guess I'll talk to 72. Mao the Shedinja.


  8. #7
    Quote Originally Posted by Scytherwolf View Post
    I guess I'll talk to 72. Mao the Shedinja.
    Interview Rapport: VERY POSITIVE, INTIMIDATING
    +1 Shared type (Bug)
    +1 Shared evolution stage
    +Intimidation: Flying > Bug



    You find Mao floating through the guild sector, and approach her before you can lose sight of her. She doesn't react as you approach from behind, asking her if you can have a moment or so of her time. She slowly spins around to you, and when your eyes meet, it's as if she is looking through you. It's unsettling at first, but you try to ignore it.

    "Hello, child," she hums, and you immediately gather that she is significantly older than you. "I am Mao, leader of the Zen Guild."

    You introduce yourself, then ask her if she has seen anything strange lately, or if she has useful information that will help you in your investigation. She seems to consider this, then looks out into the distance, her face entirely unreadable.

    "The Stalkers have come at a most peculiar time. They are lost souls who have never succeeded to overcome their turmoils, and therefore cannot move on. They fester and become corrupt in the underworld, then return to the realm of the living to claim lives and spread their hateful influence." As she speaks, you still find it difficult to pick up on her tone. "I hear the pattering of feet and fluttering of wings at night, while I sleep. I hear the rustling of fur, and the thumping footfalls..."

    All at once, she spins back to you after looking away, presenting a round orb with a handful of splinters.

    "Please, take this. It may aid you in your investigation, my dear child."

    [Adrenaline Orb] and $67 SP$ were added to Carly's Inventory.

    "Beware the dark forces around us," she warns, and this time you can hear an air of foreboding to her words. "Trust nobody but each other. Go to the Valley Ruins to find your third weapon... Find the metal book in the sleeping quarters of the Scholars Guild. I have seen it..."

    Mao the Shedinja has been identified as being a teacher for Clairvoyance.

    Mao bids you farewell and heads off, floating slowly out of the guild sector and further into town.


    Carly the Yanmega (L: Bug/Flying)
    Health: 12/12 | Sanity: 8/8 | Purity: 8/8
    Battle Stance: Flee
    Perk: Technical
    Trait: Nimble

  9. #8
    The Queen of Shaymin
    Noblejanobii's Avatar
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    Next on that Shaymin's list, talk to 68. Yssillee the Mienshao. Specifically, I'd like to ask about her side quest and what she needs assistance with.
    Last edited by Noblejanobii; 08-31-2019 at 11:56 PM.
    / / / / / / / /
    Avatar by Soggymint
    Double Agents with Suicune's Fire

  10. #9
    Quote Originally Posted by Noblejanobii View Post
    Next on that Shaymin's list, talk to 68. Yssillee the Mienshao. Specifically, I'd like to ask about her side quest and what she needs assistance with.
    Interview Rapport: NEUTRAL, INTIMIDATING
    +Intimidating: Fairy > Fighting

    You find Yssillee patrolling the perimeter of Yellowback Lake, and when she sees you, you notice that she seems to be on her guard a bit. She wears simple attire, complete with a pack that you assume she carries useful supplies in. You remember hearing that Yssillee is a ranger, so you imagine that is why she is wandering the area beside the lake.

    She keeps her distance from you as she says, "Hi...you're not Mittlee. Who are you?" Her eyes narrow a little, but she tries to keep a friendly demeanour all the while. You can already tell that she's a terrible liar.

    You introduce yourself, trying to calm her with an explanation. She listens to what you have to say, but especially tunes in once you mention her task. She begins to tell you about how she is worried for her brother, a mienfoo named Jasper, who is a travelling monk. He only arrived in Salvage Keep one day ago, and came to visit her. Overnight, he disappeared, and only through enquiring around town did Yssillee discover he had been taken hostage by Vye, the Bounty Hunters guild leader. She becomes increasingly worried as she tells you about how Krenta, the town librarian, issued a contract on Jasper after allegedly seeing him suspiciously hanging around the library multiple times in the past week. Yssillee explained that the timelines do not add up, but Krenta is adamant that he has the correct culprit. She stresses to you that the haunter has no proof that Jasper is the culprit, and wishes for you to help out by speaking with Vye and coming to a solution, or starting a rescue mission to collect Jasper.

    SIDE MISSION STARTED: Fee or Free
    Spoiler:
    Synopsis:
    Yssillee's brother, a mienfoo named Jasper, is a travelling monk who has only come back to Salvage Keep a day ago. He was headed towards his sister to visit her when he was taken captive by Vye the bisharp back at the Bounty Hunters Guild. Turns out that Krenta put a capture bounty on Jasper after allegedly seeing a mienfoo sneaking around his library multiple times in the past week. Yssillee has tried talking with him, but Krenta is adamant that he has the right offender. Yssillee says he does not have proof.

    She wants the Emissaries to free him of his captivity and get to the bottom of this issue by speaking with Vye, or starting a rescue mission to rescue Jasper.

    Reward:
    $Splinters$, a gemstone, and [Enigma Berry].


    "Please, please help me if you can. I can offer you splinters and an enigma berry, and a special gemstone. Also, I can tell you now that there have been traps found around the lake lately, so anyone who comes here has to be careful. There's a detailed carving at the cluster of huts, with a matching one at the Murky Pond. There's also a weird cabin thing with a strange scanner for something on the north side of the lake." She frowns at you a little, adding, "I see a lot in this town. Trust me, you're going to want to visit those places if you have any hope of banishing these Stalkers. They seem...linked."

    Soon afterwards, she excuses herself, explaining that she needs to get back to her patrol. You let her go, somewhat confident that some of the leads she gave you will be helpful in the long run.


    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 8/8 | Sanity: 7/8 | Purity: 12/12
    Battle Stance: Fight
    Perk: Seinaru | Abilities: Investigate
    Trait: Stealthy

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  12. #10
    "I was stupid... So stupid"
    Shruikan's Avatar
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    Blast these infernal wounds! As I am otherwise occupied healing myself, I might as well use the opportinity to pach up a few minor stains on my allies minds and souls alongside my own.

    [Use Medicine to heal Yris and Old Lace for 2 Purity each, Sparkstrike and Nicklefool for 1 point of Purity each, and Madder and Lita for 1 point of Sanity each.]

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