Looks like that statue got fixed up nicely. I think I'll head over and visit Kannari's home and receive our reward. If there's time while I'm in the area, I think I'll take a quick search around Kannari's workshhop (15a)
Looks like that statue got fixed up nicely. I think I'll head over and visit Kannari's home and receive our reward. If there's time while I'm in the area, I think I'll take a quick search around Kannari's workshhop (15a)
You head straight to Kannari's workshop, which is attached to the back of her house. Lillian had explained that the blacksmith said she was more than happy to drop off the reward promised to you by Shilamora, and when you arrive, you catch the rhydon right as she looks like she's about to leave.
"Righto! It's another one of youse!" she exclaims, a look of excitement mixed with hurry plastered onto her face. "Ya caught me just as I was about to leave. Should be at the shop by now, but brekky ran a little late. Ah, well!" She raises an arm and points into her workshop. "Got ya reward right inside on the bench, mate. You guys seem like an alright bunch--don't steal anything and you'll be right!" She gives a chuckle then pats a hefty hand on your shoulder a few times, slinging a massive bag of jangling goods over her shoulder as she drops down the steps and head off in the direction of the bazaar. "Catch ya!"
You watch her go, slightly curious as to why she seems so trusting with her workshop, but shrug and head inside anyway. You spot Shila's reward on the bench straight away and head over to it. It seems to be a sack of some kind, and upon looking inside, you see that there's a smaller pouch in there as well as a small stack of books. Curious, you pull out the top book and take a quick look inside. It seems to be a guide of some kind with detailed instructions on how to achieve the effects of something called a "trait."
TRAITS HAVE BEEN UNLOCKED!
Spoiler:
The last book in the pile gives you comprehensive details on battling. It comes with an attached note from Shilamora letting you know that challenging the locals to battles is entirely acceptable, and may even help some of them alleviate stress in such a terrifying time.
BATTLING IS NOW UNLOCKED!
Spoiler:
Finally, when you open the pouch, you find that it's filled to the brim with silver splinters. It also has an attached note saying that it is to shared by all the Stalker investigators, and thanks everyone for their hard work. You figure that you better keep it with the Team Inventory for now.
Added $350 SP$ to the Team Inventory.
It's only after reading through all the provided material and counting the splinters that you get around to actually searching the workshop. You feel a sense of great accomplishment as you set down the reward, leaving it there as you begin to search around...except the pouch of splinters, of course. You keep that with you for safekeeping.
The workshop, though containing some incredible weapons and equipment, does not yield anything related to the Stalkers or the Sin Purge Ritual. At least, not inside.
You leave the workshop and begin to scour the surroundings. The house and workshop are pushed up against a rising mountainside, and as you're looking along the base somewhere between the nearby Keep and the workshop, you come across a strange-looking stone figure wedged in a rocky alcove, with a little bit of room either side of it, in the mountain's slowly angling wall. You near it and finally recognise it as a togepi, although it looks like its face has had multiple sharp objects dragged across it and is now an unrecognisable scribble. In the centre of the face is a vertical shape that is almost diamond-like, but thinner, as if it fits a blade. You also see three glowing red holes, one a bit smaller than the other two. You reach out a paw and touch them, but retract it quickly as you realise that it burns to touch. The holes seem to hiss as they glow, and you wonder if perhaps this statue is designed to have sharp objects jabbed into the holes. The concept doesn't make sense to you, but if this is a Stalker-related site, it doesn't have to make sense.
You notice upon taking a closer look that in order for one of the openings to have something protruding from it, part of the mountain's rocky wall will get in the way. You first attempt to rotate the togepi statue, but it seems stuck fast. You're also worried of jeopardising whatever mechanism it could trigger, so you instead target the rock beside it and focus, then punch out with an open palm. The rock bursts and falls away, and you're satisfied with the room you've created.
{Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x1,+Fighting-type+} was noted in the Team Records.
This seems to be the only thing you can find in this location, so you leave it for now, figuring you should come back when you have the appropriate objects to complete whatever strange puzzle this seems to be.
You collect the remainder of the rewards back at the workshop, then begin your trek back to the clubhouse.
Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 5/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy
Alright, well. I feel like I didn't really learn anything new. But it does seem like we're on the right track to... I don't know, assembling a Pokemon out of component parts. It's macabre.
Some things I want to check on my way to my business:
I want to take the [Indigo Scaly Patch] and see if it matches up with an indentation on the (2) Swollen Blister Tavern's Fountain Mosaic, and
I want to carry the [Medallion of the Pathological] with me to test its size against the {Gem-Encrusted Chest}. I don't want to actually put them together yet... Just a precaution. If a Stalker came by and saw my work in progress, I think it'd give them a heads up.
I'll do all this on the way to Talk to Harmony. ((IF I can't do all these things & talk to Harmony, THEN I will forgo that double-checking stuff and just go straight there.))
"Hi, I'm I just washed in from the other side of the valley... I'm looking for a place to stay -- you know, everybody else is happy with the Longstay, but I prefer something a little more secluded -- I was told you were the right Pokemon to talk to. Do you have any vacancies? What's rent like? What can you tell me about the other tenants?
...Anybody down here I should avoid?"
[edit]
And assuming all goes swimmingly...
IF I don't take damage while on this outing, THEN when I'm finished I'll equip the %Infernal Spear% and change my battle stance to FIGHT.
Last edited by Truly; 08-12-2019 at 04:13 PM.
Interview Rapport: POSITIVE
+1 Shared type
It's relatively easy to find Harmony, who is cruising around the Drowned Marketplace. You find her at a particular stall selling trinkets and jewellery, and as you approach, you can see her twirling around, a sparkling bracelet dangling from one of her curled ears trailing behind her through the water. She comes to a stop, and you see that the other ear is half missing.
Partway into her conversation, you trickle up to her and try to wedge your way into the conversation. "Hi, I just washed in from the other side of the valley," you begin, and she immediately gives you a wide, soft smile. Kind eyes watch you intently as you capture her attention in its entirety. "I'm looking for a place to stay -- you know, everybody else is happy with the Longstay, but I prefer something a little more secluded -- I was told you were the right Pokemon to talk to."
Her eyes light up and she gives a few nods. "I certainly am! Harmony, at your service." She dips her neck in a bow, the continues, "I own Harmony's Hideaway. It's entirely underwater and designed to cater to those who prefer to dwell amongst the waves."
"Do you have any vacancies? What's rent like? What can you tell me about the other tenants?" you ask, trying to seem like a regular resident.
"Yes, indeed! There is always room for new tenants at Harmony's Hideaway," she assures you. "I'm afraid most of that information is confidential, or at least unavailable until we can schedule in a day to make an appointment and go over the basics, but..." She looks from side-to-side in a somewhat playful manner, then leans in a little. "...The rent is better than Longstay Ranch!" She gives you a cheeky chuckle, then places a fin behind you to politely usher you away from some of the crowds. You watch her signal to the shopkeeper that the ear bracelet belongs to, before stopping with you where you figure you won't be within earshot of other passersby.
"It is unprofessional of me to say, but...I have noticed unsavoury characters visit Sansheel's apartment. Safety of our tenants is extremely important to us, and I assure you that Sansheel has never caused another resident any harm, but it might perhaps be good to avoid him. There are, however, many extremely incredible individuals who reside there, such as our very own theatre performer, Dimfred, and my dear friend, Jhuruni. Both are extremely talented in their fields."
"Finally, I should mention that if any issues or disputes between residents were to arise, I have a talent for diffusing conflict. So, please know that you will be safe and protected by me and my company for the duration of your stay."
Harmony the Lapras has been identified as possessing the Diplomacy Perk.
"It was lovely to meet you, Mister Clauncher, but I must be getting back to my rounds at the stalls. I have appointments scheduled in for today as well. Please, do not hesitate to contact me again if you have any further questions or wish to book in a tour." She hands you a plastic card with a small water-proof coupon attached. You read it, realising that it's a coupon for an oran, spelon or starf berry at the Berry House.
[Coupon: 1 Starf/Oran/Spelon Berry] was added to Truly's Inventory.
You watch as Harmony returns to the jewellery stand and pocket the coupon and business card she gave you.
Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical
Terr seems suspicious.
I want to interview 21. Terr the Metang. I'll use my diplomacy skill to make Terr compliant.
EDIT: Apparently I missed the memo about only one action per day now, so fixing my post.
Last edited by Dragon Master Mike; 08-12-2019 at 01:39 AM.
Interview Rapport: NEUTRAL
You heard about Terr from Remnashi, the lombre you spoke to the previous day. The only thing you have heard about Terr is that they are "an ass," as Remnashi put it, so you buckle up and head into Terr's Delicacies, expecting something potentially unpleasant.
You see Terr busily hovering around the restaurant, from the kitchen to the tables, tending to customers while Remnashi does the same. They also flick to the wholefoods side of things occasionally, serving customers there whenever they appear wishing to buy something. You can immediately see that this place is understaffed, and as Terr notices you, they don't even welcome you in. You catch Remnashi's eye as he's serving some customers, and he retains eye contact with you for a moment, as if silently communicating with you that you probably aren't going to get anywhere coming back here again. You hope he's wrong, and aim to intercept Terr when they're halfway through hovering between the kitchen and the wholefoods section.
"Yes, hello?" they ask, impatience littering their voice as their black and red eyes glare into you. You can tell that they're trying to be cordial, but the emotion behind it is very obviously contrasted.
You introduce yourself and explain that you're there to ask around about suspicious happenings lately. The metang stares at you for a few seconds, a look of bewilderment on their face.
"Are...are you kidding me?" They extend a steely arm, claws open. "Do you not see how busy it is in here? No, I suppose not; perhaps you're too used to rolling in flowers and hugging trees to understand how a proper establishment works," they grunt, dismissing you and heading to the wholefoods section.
You stand wide-eyed, taken aback by the rudeness that this pokémon openly conveys. You take a deep breath, chest inflated, and head back over to them as their customer departs after paying. You make yourself known again and lock eyes with the steel-type, ensuring you have their firm attention. You aim to put them in their place with direct, pointed words and a very clear explanation about how while they're in here, uselessly serving customers and bending over backwards to meet clients' needs, you and your team of elite investigators are scouring the town for proof of the murderers who are currently plaguing the streets. You explain how your work is actually important, helps to save lives, and is far, far more important than serving overpriced dishes and selling organic tomatoes. You can see Terr's face twisting with sourness, and you're aware that you've scuffed their pride and made them feel like a complete and total idiot.
Terr the Metang is now COMPLIANT.
At first the dual-type is lost for words, but then they simply angle their body up, as if trying to maintain their dignity. "You want my observations?" they question, almost spitting the words. "Well it just so happens that I've observed Yurtag being a complete menace to me. I refused to hire him, so he's left hate mail for me at my home and at my establishment here. I told him I didn't want his disgusting body-slime dripping into my meals, and I meant it! He's an incapable, disgusting little freak!" they exclaim, perhaps a little too loudly. You notice Remnashi shoot daggers to them, and they blink a few times, as if surprised by their own outburst. "All I want is that degenerate away from me and my cafe. Rule me out as soon as you can so I no longer have to deal with people like you dropping in unpleasantly and giving me lectures. Search my restaurant; see if I care. I have nothing to hide!"
"Since you're so gung-ho about being the saviour of Salvage Keep, why don't you investigate the produce stall next door? I've caught absolutely foul whiffs every time I go past. Oh, and deal with that disturbing shadow stuff near the top floor of Longstay Ranch. I simply do not feel safe at night knowing that just a few floors above me, that disgusting nonsense persists. I've heard that it had terrible effects on some of the pokémon who lived there when it hit, and by the gods, I do not want to meet the same fate."
The metang clears their throat as a patron flags them down, and they give you a final glare.
"As you can see, leafeon, I am more than busy enough. Take your business elsewhere; I don't require it here." They hover over to the nearby table, completely ignoring you.
You sigh, wondering how you managed to have to deal with what must be the two rudest people in the whole town twice in a row. At least you're good with words, and they gave you some useful information.
Verde the Leafeon (M: Grass)
Health: 7/10| Sanity: 6/8 | Purity: 10/10
Battle Stance: Flee
Perk: Diplomacy
Trait:
I would like to learn the Clairvoyance skill
(I hope I did this right...)
Last edited by EmeraldSky; 08-12-2019 at 02:41 PM.
Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"
You head to the Sacred Temple, where Yasha is speaking with a pokémon who looks flustered and upset. You wait patiently for her to be done, watching as the pokémon she spoke with takes a seat among the many that face toward the back of the temple, facing the many statues of various, frequently worshipped Legendary Pokémon.
Yasha then sees you and greets you. She introduces herself, and you do the same back to her. The absol seems like a fairly peaceful individual, which you can almost immediately tell. You explain to her that you are on a mission to destroy the Stalkers and break their influence over the town of Salvage Keep, and that you have come to her to ask if she can teach you the skill of Clairvoyance.
The dark type bows her head and mutters a quick prayer before opening her eyes to you again, bearing a small smile which you get the feeling is a rare sight. She brings you into a secluded, slightly colder room off the main hall, and sits you down. She begins to explain the history behind the talent known as clairvoyance, and then begins to walk you through how to gain the skill yourself. She sets up a few candles around you, and brings out what looks like a tome. She read some passages from it before she asks you to do the same, and a few hours later, you believe you have absorbed the necessary information needed to execute this skill, as well as the ritual needed to properly utilise it.
Lita the Pikachu has learned Clairvoyance.
Yasha then asks you if you would like to try out the skill, and, surprised, you accept. She walks you through the process, and you close your eyes, feeling the power surge through you as you focus on the first location you can think of, and try to locate a corresponding item. You witness a vision that draws you into the first location, pauses, and then shows you the "answer" location second.
You think of {Fountain Mosaic Indents: Six Missing Patches} at Swollen Blister Tavern.
...
Your feel an answer come to you as (10) Fabulous Furnishings
The vision fades as you open your eyes, blurting out the location to Yasha. She gives a nod and another rare smile, then praises you.
"Congratulations, Lita. You have mastered Clairvoyance."
Lita the Pikachu (S: Electric)
Health: 8/8 | Sanity: 5/8 | Purity: 12/12
Battle Stance: Fight
Perk: Security | Abilities: Clairvoyance
Trait: Nimble
Firstly let's make sure Lillian can heal by trading her my Sitrus Berry for her to use.
Then use my Medicine perk to heal the wounded Yungoose in (34) Bizzie's Fruit Farm
Last edited by Chakramaster; 08-12-2019 at 03:28 PM.
The time is upon us...
. Pika Pair with the yellow bundle of fluff Chibi Altaria..
I'll go ahead and talk to talk to Eclipse the Houndour about getting trained in Protect. If need be, I'll use my Diplomacy perk to smooth things over a bit.
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