Quote Originally Posted by Morzone View Post
Looks like that statue got fixed up nicely. I think I'll head over and visit Kannari's home and receive our reward. If there's time while I'm in the area, I think I'll take a quick search around Kannari's workshhop (15a)
You head straight to Kannari's workshop, which is attached to the back of her house. Lillian had explained that the blacksmith said she was more than happy to drop off the reward promised to you by Shilamora, and when you arrive, you catch the rhydon right as she looks like she's about to leave.

"Righto! It's another one of youse!" she exclaims, a look of excitement mixed with hurry plastered onto her face. "Ya caught me just as I was about to leave. Should be at the shop by now, but brekky ran a little late. Ah, well!" She raises an arm and points into her workshop. "Got ya reward right inside on the bench, mate. You guys seem like an alright bunch--don't steal anything and you'll be right!" She gives a chuckle then pats a hefty hand on your shoulder a few times, slinging a massive bag of jangling goods over her shoulder as she drops down the steps and head off in the direction of the bazaar. "Catch ya!"

You watch her go, slightly curious as to why she seems so trusting with her workshop, but shrug and head inside anyway. You spot Shila's reward on the bench straight away and head over to it. It seems to be a sack of some kind, and upon looking inside, you see that there's a smaller pouch in there as well as a small stack of books. Curious, you pull out the top book and take a quick look inside. It seems to be a guide of some kind with detailed instructions on how to achieve the effects of something called a "trait."

TRAITS HAVE BEEN UNLOCKED!

Spoiler:
NIMBLE
Deft movements are second nature to you. You are able to leap out of the way of traps.

Effect:
25% chance to dodge traps entirely.


CHARMING
Your friendly and easy-going energy calms most who surround you. You are considered welcoming, genial, and trustworthy, which helps you make friends and allies easier than most.

Effect:
+1 to all rapport scores.


STEALTHY
Few are better at hiding and sneaking around than you. Your expertise in keeping hidden helps you to slip undetected past certain scenarios.

Effect:
+25% to every Stealth roll.


LUCKY
Good fortune just seems to be on your side! You've got a lucky streak that helps you reach a more positive outcome when faced with a challenge.

Effect:
Whenever you fail a % roll for something, it gets rerolled once. The most favourable outcome is chosen.


RESOURCEFUL
Scouting a useful item or material is your forte. Your keen eye combined with your honed ability for seeking out valuables makes you more successful when it comes to scavenging.

Effect:
You will always find at least 6 Common materials while Scavenging. +25% to find Rare items and +15% to find Very Rares.


The last book in the pile gives you comprehensive details on battling. It comes with an attached note from Shilamora letting you know that challenging the locals to battles is entirely acceptable, and may even help some of them alleviate stress in such a terrifying time.

BATTLING IS NOW UNLOCKED!

Spoiler:
BATTLE (ANY CYCLE) - 1 Action
Sometimes a pokémon just wants to battle! And this may include you, in your new pokémon form. Using one action, you may challenge one civilian on the Suspect List to have a one-on-one friendly battle with. If you win the battle, you will be rewarded with a monetary prize, or a useful item. Battles can be used as an alternative to interviewing, and you may glean useful information from civilians you defeat. If you lose a battle, you will not get a reward, but you will not lose items or $Splinters$ either, unless you choose to wager. Your Health will be restored to its state before the battle regardless of the outcome.

Wager: You can also wager $Splinters$, which will give you an extra reward. Whatever you offer up will be doubled if you win, in addition to what you would have earned without wagering. For instance, if you offered $25 SP$ and you win, you will get back $50 SP$ in addition to whatever the civilian was originally going to give you for winning. However, if you wager $Splinters$ and lose, you will have to pay the victor what you wagered. You cannot wager $SP$ that you do not have in your own personal inventory.

Keep in mind that certain civilians might be stronger than others. It is possible that you might assume a civilian is of standard strength, but has concealed equipment or has trained extensively to be stronger than you expect. Civilians will always be welcoming of friendly battles, although some may enjoy it more than others, and some may not want to fight again after the first battle.

Battles are a good way to test out new equipment, get information in an alternative way to interviewing, win $Splinters$ or other items, or simply to try your hand at battling.

How to use:
If you're itching for a battle, simply state, "I would like to Battle 13. Conrad the Venomoth." If you would like to wager, specify the $SP$ you wish to offer. If you are looking for specific information, ensure you also mention it.


Finally, when you open the pouch, you find that it's filled to the brim with silver splinters. It also has an attached note saying that it is to shared by all the Stalker investigators, and thanks everyone for their hard work. You figure that you better keep it with the Team Inventory for now.

Added $350 SP$ to the Team Inventory.

It's only after reading through all the provided material and counting the splinters that you get around to actually searching the workshop. You feel a sense of great accomplishment as you set down the reward, leaving it there as you begin to search around...except the pouch of splinters, of course. You keep that with you for safekeeping.

The workshop, though containing some incredible weapons and equipment, does not yield anything related to the Stalkers or the Sin Purge Ritual. At least, not inside.

You leave the workshop and begin to scour the surroundings. The house and workshop are pushed up against a rising mountainside, and as you're looking along the base somewhere between the nearby Keep and the workshop, you come across a strange-looking stone figure wedged in a rocky alcove, with a little bit of room either side of it, in the mountain's slowly angling wall. You near it and finally recognise it as a togepi, although it looks like its face has had multiple sharp objects dragged across it and is now an unrecognisable scribble. In the centre of the face is a vertical shape that is almost diamond-like, but thinner, as if it fits a blade. You also see three glowing red holes, one a bit smaller than the other two. You reach out a paw and touch them, but retract it quickly as you realise that it burns to touch. The holes seem to hiss as they glow, and you wonder if perhaps this statue is designed to have sharp objects jabbed into the holes. The concept doesn't make sense to you, but if this is a Stalker-related site, it doesn't have to make sense.

You notice upon taking a closer look that in order for one of the openings to have something protruding from it, part of the mountain's rocky wall will get in the way. You first attempt to rotate the togepi statue, but it seems stuck fast. You're also worried of jeopardising whatever mechanism it could trigger, so you instead target the rock beside it and focus, then punch out with an open palm. The rock bursts and falls away, and you're satisfied with the room you've created.

{Hole-Ridden Togepi Statue: Glowing Puncture x3, Dagger Slot x1, +Fighting-type+} was noted in the Team Records.

This seems to be the only thing you can find in this location, so you leave it for now, figuring you should come back when you have the appropriate objects to complete whatever strange puzzle this seems to be.

You collect the remainder of the rewards back at the workshop, then begin your trek back to the clubhouse.


Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 5/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy