
Originally Posted by
sammy0295
I’ll go to (19) Tunnel Ruins to heal the beedrill.
This is not the first time you have waded into what you suspect is Stalker corruption, and it may not be the last. As you stand at the edge of the Tunnel Ruins, you inhale deeply and brace yourself. You can already feel the shadows licking at your hooves, but you try to disregard it as you focus your mind and head in.
You break into a gallop as the forms of shadow morph from the bleak darkness around you, twisting and turning as they reach out and try to grab your limbs. You dodge, weave and jump, nearly crashing into a fallen piece of old stone, but duck under it. You slide through, only to meet a spiky wall of shadowy energy which pierces your side. You leap away and try to go around it, but it keeps moving in every direction, blocking your escape completely. Your heartrate increases as your anxiety sets in, tugging at your chest and your head. Then, you realise it's not just one spiky wall--it's four. And they're closing in on you.
You watch with horror as the walls draw nearer as the whispers of menacing forms hiss and screech, then break into maniacal laughter as you stand hopelessly in the centre of this inescapable trap. There is nothing you can do as the spikes begin to piece your ski̲͕͚̱̿̄͒̽ͬ̉ͤ̍̀͊̀́ņ̸͚̠͍̣̫͓̪̘̠̩̇ͨͦ̇͌̉͊̓͒ͩ̍ͩ̾̋̇̎ͅ ̠ and reach into your bloodstream, trying to find the most easily co̖̪̪r͕͖̺͙̮̦ͅr͉u̱͎̯̠͖͇͕̕pt̸̯̪̱̟ḭ̝̫b̭̠͙̯̙̜l̦̖͓̳͓̼̠ e͙͖̥͈ part of you to take hold a̴n͔̳͖̰d̢̞ sin̶̪̩k̗̤̳̘̠͈ ̲̤̖ì̫̮̹n̫̳͚͈ its ̥̞̖t̻̼͎̗̙͎̖͝e̫̲eth̸̫͎ͅ. You shriek silentlyͦͣ͗̿̕, unable to produce any s̷̰̗̪͖̯͉ͣ̀̋̇ͨ͊õ̝̍́und as tḣe͌͗̑͑͑̈́̍͞ ̧͑̍͂s͌͊͒̽͆ͦ̚h̼̱̥͙̥̯̉͡ͅḁ͔̉͒͛̃ͣ͌ͭd̝̰̼̬̺ͣ́ͭͅow̴̬̗ͥ̎͌ ̮͈͖s ̐ͬ̀t̲̟̩͔͖͇́̑̽̏̂̐̋́a͙̟̭̣̲̯̖͋̈͊̐̉̆̂͘k̻̙̦ͭͥ̓ͤ̂̀ͥe ̠͝ ̗̬̫̣́ͭ͘ͅyǒ͎̳͕͍̱̺ͩ̊ͩ̚̕ŭ̧͓̙͇̗̻͉̉̃ͭ.̣̯͙̺̥̪͑͑ͣ̋ ̩͒̌̿ͮͤ͟
Sam the Deerling suffers 6 points of Purity dama̷̵̢̧͎̩̻̯͖̟͚͔͙͚̖̲͐͆̀ͦͨ͌̊͋̈́̋͂͟ͅge.
It's all almost ̷ͫ̅͒͂͋̀͠t̨̀̐͋ͣ̄̏͗͛̐͘oo ̵͂͆͞m̧̡̔̉́̅͊̍ͨucͣ́̌̿ḩͣ͗̋͌͆͌͡ as you feel yourself seizing and you try your hardest to keep breathing, but the hold is strong and you͂̎͂ͫͬ͘͝r will is b̵̨̛̘̬̥̤̝̙͌ͪ̎͠ͅrͮ̔̐̽ͥ̅̅͋ͪͣ̿̚͏̛̰̦͉̼͉̺̳̗̣ẽ͑̌̌̿̔̅̐͋̀ ̷̢̮͎̳̮̀͜aķ̮̘̣͖͓̥̮̲̦̲̫͈̲̘ͨͯͭͯ̐͠͝ing̵̛̮̠̬̯ͨ̂̈́͐ͯ̆̕͠͝ ̭͉̻̭̮̻̖̯̫̼̭. You try to scream to alleviate your mind, but your vocal chords are locked in place and your vision gets dizzier. You can barely see anything as you're crushed alive, trying to break free without any shred of success, until you hear a low buzz. Somehow, this buzz isn't sinister like everything else that your ears are absorbing. Somehow, this buzz feels real.
All at once you force your way out, passing through one of the enormous spikes and bursting out the other side of the wall. You can finally breathe again, but don't waste any time tracking down the buzzing. It feels like you're running in circles as you try to follow it, but eventually come to the form of a malnourished beedrill whose face lights up when they see you.
"Have...you come...for me?" she whispers, and you can't even respond as you drop to the ground and begin working on the beedrill as fast as you can.
{Whimpering Beedrill: <Medicine>}
Once you are done, the bug type's wings begin vibrating, and to your relief, she becomes airborne and begins thanking you profusely. Exhausted, you nod, barely able to comprehend what's going on around you as you feel something on the back of your neck and turn around to see an gargantuan wave of sizzling black energy sweeping for you, and before you can even make a move, the beedrill wraps her arms around you and takes to the sky. The wave narrowly misses you and seems to hiss as it happens. You look around your shoulder, now able to see the pulsating heart of the corruption.
{Corruption's Eye: <Seinaru>} was noted in the Team Records.
The beedrill flies you to safety away from the corruption, where the two of you crash to the ground, both still exhausted. You wait a few moments before both getting up and exchanging more gratitude before going your separate ways. You're happy that you were able to help that beedrill, but now you know you must rest.
Sam the Deerling (S: Grass)
Health: 8/8| Sanity: 8/8 | Purity: 4/12
Battle Stance: Flee
Perk: Medicine
Trait: Nimble
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