Quote Originally Posted by Chakramaster View Post
First Action: Search (6) Starplace Gems

Second Action Search (50) Jeek and Zundy Leisure Centre
Starplace Gems is a somewhat colourful shop in the centre of the bazaar's strip of shops. You first begin to look around the exterior in search of anything particularly useful, all the while avoiding the gazes of those around you. After about half an hour of searching, however, you do not find anything that strikes your fancy.

You head inside the store and appear somewhat undetected by a persistent but genial sounding spoink tending to a few customers. Contained in glass cabinets, you see gems, each of a different colour. Yellow, blue, red, green, and more. You look closely at a smaller cabinet which has only a single gem inside: a rainbow one. Its shimmering colours glisten under the light of the store, and you quietly wonder if these are just materialistic or if they have real uses.

You waddle past a shelf with a few books, mostly ones with titles relating to gemstones and other rocks, and three scrolls. As interesting as they may be, and as pretty as the gems are, you are not here to buy anything, so you focus on searching. You get low to the floor and scour the place, ensuring you pop up and act like a regular customer perusing goods when eyes fall to you. At one point, you wait for an opening to dart behind the counter and into the back room. You figure that if anything here is worth hiding, it would be away from prying eyes. Well, most prying eyes.

After a few minutes of looking around, you conclude that nothing here is of concern, until you come across a rusted silver safe hidden under some cloths. You are unsure if it contains treasures, or secrets worth hiding. You inspect the lock mechanism, and discover with a tinge of a smile that this lock is electronic. Electricity happens to be your specialty.

{Locked Electronic Safe: <Security> / +Electric-type+}

Using a small spark from your cheeks, you fry the system and the safe creaks open. You wait a moment to ensure the sound didn't attract any attention, then hear a hearty laugh from the other room. Figuring you're safe, you go ahead and open it.

[Red Gem], [Green Gem Dust], [Obsidian Ore] and $22 SP$ were added to Sparkstrike's Inventory.

After spending a tiny bit more time looking around, you figure that it's time to go. You exit through the back way and slip back onto the street without anyone noticing.

Shop: Starplace Gems discovered!

Spoiler:
(6) Starplace Gems
  1. [Blueprints: Safeguard Gem]: $250 SP$
  2. [Blueprints: Cure Gem]: $250 SP$
  3. [Blueprints: Status Gem]: $250 SP$
  4. [Yellow Gem]: $500 SP$
  5. [Blue Gem]: $500 SP$
  6. [Red Gem]: $500 SP$
  7. [Green Gem]: $500 SP$
  8. [Purple Gem]: $500 SP$
  9. [Orange Gem]: $500 SP$
  10. [Clear Gem]: $400 SP$
  11. [Rainbow Gem]: $700 SP$
  12. [Black Gem]: $1,000 SP$
  13. [White Gem]: $1,000 SP$
  14. [Grey Gem]: $1,000 SP$
  15. [Mystic Crystal]: $300 SP$



Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Medicine



After your success at Starplace Gems, you figure that you might as well give searching another go. So, you head across the street to Jeek and Zundy Leisure Centre, figuring that a games club could be a good place to hide some secrets.

You spend the better part of the afternoon scouring the inside and outside of the centre. Inside, you discovered that the resident fraxure, Fjord, runs the place. He is busy with work as you wander around inside, and apart from him, nobody else seems to be here. You figure that during the day, the younger residents are at school, and most others are working. A leisure centre that specialises in games does not appear to be the type of shop that would be constantly busy in a town still recovering from a cataclysm.

Vex, a decidueye, appeared and left a few times, and you gathered that she also helps to maintain the centre. She and Fjord seemed to barely look at one another when they briefly interacted, but rather than a lack of respect for one another, you gather that they might be old friends who don't have much of a need for pleasantries anymore.

You search takes you outside, where you eventually come across a door that you don't recall seeing the other side of inside the centre. Curious, you try to open it, but find that it doesn't budge. Without trying to make too much noise, you manage to break it open with good old fashioned persistence, and a dusty, unused room appears before you. It is filled with cobwebs, dirt, and a few pieces of old furniture such as broken stools and half a bedside table. You wander in, taking care not to touch the filth around you, and spot something in the corner. You go closer and see what looks to be a strange safe, but built into the floor. You conclude that it could be a trapdoor, and take note that it's asking for a very specific code, and a particular pokémon type.

{Hidden Room's Basement: GAMMA Code, +Ground-type+} was added to the Team Records.

Figuring there isn't much here you can do, you give the rest of the room a look-over, then double-check the yard. Happy with your searches, you begin to make your way back to the Emissary Clubhouse to report your findings.


Sparkstrike the Pikachu (S: Electric)
Health: 8/8 | Sanity: 8/8 | Purity: 12/12
Battle Stance: Fight
Perk: Medicine