Quote Originally Posted by Truly View Post
Without any clues to go on, I'd like to search (31) Harmony’s Hideaway
(since I think I'm the only one to be able to search it, currently)

Action 1: Search (31a) Apartments 1-10 <UNSEARCHED>
Action 2: Search (31b) Apartments 11-20 <UNSEARCHED>

((Do we also need to search the main section? Or just the sub-sections?))

Hey guys! Keep yer claws off the Slowbro for now - I've got my eye on that fella.
Yellowback Lake is an enormous body of water taking up a significant portion of Salvage Keep's border. For now, you're almost glad that you don't have to search it just yet, but you figure that you better put your handy water-typing to good use and look for things in smaller confines. Taking a look at the map you and your fellow Emissaries were provided, you pick Harmony's Hideaway as a suitable place to begin.

You crawl into Yellowback Lake from the northern side and swim your way through the lake towards the centre. It very quickly becomes deep, and you can see why only water-types really fare well in this area. You can breathe underwater as well, which gives you an extra advantage. It doesn't take you long to swim all the way to the underwater apartments, so you begin your search quite promptly.

It's quite a towering complex, but you're quick to get to work, swimming through the surrounding parts, wading through seaweed, and digging up sand in places. You figure that if there's something hidden out here, it's very likely that it's going to be buried beneath the sand. You spend time doing that until you discover something hard that grates against your smaller pincer. With renewed vigour, you clear away the surrounding sand, which sits as a thin layer across some kind of metal circle. Once it's all cleared away, you attempt to move the metal disc aside, and to your surprise, it actually moves. It takes a good few seconds to haul it off, and beneath it lies a tunnel.

You steel yourself and swim down, coming into a rather gloomy passage. It doesn't take long before you nudge into something, which causes you to stop swimming and start feeling around. It feels like another doorway, but this one appears to be sealed, as no matter how hard you push, tug or attack it, it doesn't move at all. Your eyes adjust a little better after being in the dark for a while, and you can eventually see that this must be an entrance to a room or a cave, but iron bars block the way. There appears to be a strange-shaped keyhole on the door which you imagine could disengage the bars. Below the keyhole, the word 'Bootleg' is written.

{Barred Cave: Bootleg Keyhole} was added to the Team Records.

After you stick around for a little longer trying to pick the lock to no avail, you figure there isn't much you can do here.


Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical



Surprisingly, it took you a few hours to do the first search, so you note that you will probably only have time to search one more place before the Emissaries planned to meet up and share their findings for the day. You target the first ten apartments of the underwater residence, and don't delay in getting straight into it.

From your time searching these apartments, it becomes clear that most of the water-type civilians living in town have an apartment here, although some of the rooms are clearly tailored for air-breathing residents. The third apartment you search belongs to Sansheel, a poliwhirl who lives in town. You find mostly uninteresting things spread out across his rooms, and from what you see, you gather that he is a seafood provider. It's unclear if he gets his products in town or externally, but the only thing of interest lying around is a few splinters.

$27 SP$ were added to Truly's Inventory.

The next apartment belonging to someone whose name you recognise is the ninth apartment, which, naturally, you come across towards the end of your search. It belongs to an eelektrik, Desnim, and his apartment contains nothing noteworthy aside from a photo of him and a poliwhirl, who you assume is Sansheel. It's possible that they met because they live in the same building. Like Sansheel, he also has some cash lying about.

$11 SP$ were added to Truly's Inventory.

Right before you enter the tenth apartment, you feel something tingle down your shell. You follow your instincts and come to a loose tile in the floor, which you promptly remove. You see a scaly, indigo-coloured scrap of what appears to be someone's skin. It looks days old at least, and while pulling it out with your claw, you feel a bitterly disturbing sensation course through you. This must be somehow related to the Stalkers.

[Indigo Scaly Patch] was added to the Team Inventory.

Nothing more can be found in the area, and upon seeing the orange reflection of the setting sun rippling through the water outside, you decide it's time to head back.


Truly the Clauncher (S: Water)
Health: 8/8| Sanity: 8/8 | Purity: 12/12
Battle Stance: Flee
Perk: Technical