
Originally Posted by
Arrow-Jolteon

I'll try and have a look at the Threatening Card.
There is no real action for this, considering there were no interactive brackets {}, but I'll make something up. xD
Torn between what you feel like you should do for the night, you remain in the clubhouse and begin to go over various things that you and your fellow Emissaries have collected since coming here, one of them being the disturbing card you were given by Irston. You're unsure how it came into his possession, as he did not say, but you imagine that the Stalker it belonged to probably delivered it somehow. You sigh, figuring this is the first of many marabre things you're going to be seeing while your mission runs its course.
After analysing the small amount of handwriting on the card, you're fairly confident that you'll be able to recognise it anywhere else it happens to appear.
You also have time to go over pamphlets and sources of information about items that are available for purchase in the town, including the small number that some of the Emissaries have already found. You compose a comprehensive list of the useful items that are available to you, merging some of the sources you got the information from. You know that this will help your team, so in the end, you're satisfied with your work.
Item Directory has been unlocked.
Before the night is done, you take another look at the recently retrieved confessional note. While most of the handwriting is completely different, you spot a small "HELP" down the bottom. You compare the E and the L to the same letters on the card, and although they are stretched in the letter, you can determine for certain that it is the same handwriting. Whoever wrote "HELP" on the confessional note is the same entity who wrote the lettering on the card for Irston.
Arrow the Jolteon (M: Electric)
Health: 10/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Flee
Perk: Security
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