Quote Originally Posted by Morzone View Post
Finichi sure seemed to be acting funny. I think I'll go meet them at the car park like they requested. Hopefully they don't mind a different 'mon coming than the one they spoke to during the day.
You arrive at the abandoned Vehicle Yard, where you have been told Marisha the flaaffy's workshop site is. You're relieved to see that the electric-type isn't here at this time, because judging by what was relayed to you and the other Emissaries about the way Finichi was acting, you figure that things might get messy.

The decaying forms of vehicles, the majority of them rusted chassis, are stacked upon each other or scattered about the lot, and various mounds of assorted debris accompany them all over. It feels somewhat eerie to walk through this kind of place at night, the only sound being your hind paws crunching on gravel. You avoid the occasional shard of glass or metal shaving, all the while keeping your eyes peeled for Finichi, or any signs of movement.

You close your eyes and stand still, feeling the appendages on your head rise as you focus on the aura readings around you. You sense a mouse or two scurrying around in the rubbish, as well as insects and arachnids. Before you can sense Finichi, your ear twitches, and you trust your hearing and push off the ground, dodging a projectile which splats on the ground beside you. You focus your sight through the gaping windows of rusted chassis to spot the hulking form of the garbodor you came to find, eyes glowing in the darkness. You have never known a garbodor's eyes to glow.

The pokémon bellows as she charges towards you, entirely unfazed as she scrapes past a car's rear end and cuts herself on protruding metal. You attempt to speak with her, but once she gets within range, she slams down one of her garbage-comprised arms, which you manage to avoid as it splats onto the ground. Parts of it remain stuck or peel off as she lifts it again, expression blank as a constant, disturbing groan spills from her mouth.

You conclude now that there's no getting through to her. It's time to fight.

HOSTILE ATTACK!

Adrian, Medium, Fighting/Steel type. 10 HP, 30% dodge rate, 1d4 attack die. 90 Speed.
Finichi, Large, Poison/Steel type. 12 HP, 20% dodge rate, 1d6 attack die. 75 Speed.

Fight!

Ardian rolls 94, hit! 4 damage.
Finichi: 8HP remaining.

Finichi rolls 62%, hit! 3 damage, halved = 1 damage.
Adrian: 9HP remaining.

Adrian rolls 7%! Miss!

Finichi rolls 65%, hit! 4 damage, halved = 2 damage.
Adrian: 7HP remaining.

Adrian rolls 72%, hit! 2 damage.
Finichi: 6HP remaining.

Finichi rolls 46%, hit! 2 damage, halved = 1 damage.
Adrian: 6HP remaining.

You're panting by this stage after sustaining a few hits and landing only two. It seems like your attacks are having more of an impact than hers are, but you're unsure why, as fighting-type moves are normally not that effective against poison-types. It also makes no sense that she has been able to damage you, but you have also been paying attention to the fact that her attacks haven't been poison-based. Also, something about the way your hits connect and reverberate clues you in to the fact that there is a discrepancy here. It almost feels like...this garbodor also possesses the steel type, as you do.

You find yourself momentarily distracted by your pondering, and you don't react in time as her other arm comes crashing down into your leg.

Adrian rolls 22%, hit! 2 damage.
Finichi: 4HP remaining.

Finichi rolls 86%, hit! 2 damage, halved = 1 damage.
Adrian: 5HP remaining.

Adrian rolls 83%, hit! 4 damage!
Finichi: 0HP remaining.

ADRIAN WINS!

Finichi lets out a strange moan combined with a rattling sound and she collapses slowly, eventually becoming a heap on the ground. You wait at least half a minute before you cautiously approach, untrusting of her apparent incapacitation. You are about to move part of her body with your foot, but then you notice the disgusting, disturbing bubbling happening on her skin. You elect not to touch it, and instead back away. There's a small pop in her head, and you frown, perplexed by what is going on. You round her large form and lean down to inspect the head as toxic stench seeps off her flesh, and you have to hold your nose and squint your eyes to avoid it entering your body. You grab a nearby bar of steel and poke the head, noting that it feels almost like jelly. Disgusted but curious, you push harder, and the skin peels back, revealing the very bizarre sight of mechanics.

You're not entirely sure what these mechanics are or what they do, but it seems to have replaced the brain and seemed to have shorted out when you defeated the pokémon. It sparks slightly, and you wonder briefly if it has a self-destruct mechanism. Also bundled within the mechanical brain is a small collection of ripped up paper. You pluck one out and take a look, but it's impossible to tell what's on it with just one piece. You reach in and grab a handful, then look at it in your palm. It seems to be...a written note that was torn up. Wondering if this has any relation to the Stalkers, you collect the remaining pieces from the brain chamber, then notice something else within the little compartment: what looks like a key tag. When you pull it out, it has the word ALPHA written on it.

=Ripped Note= was added to the Team Records.

[ALPHA Key Card] was added to the Team Inventory.

Your ears prick again as the sound of a slight fizzing begins, and you realise that the garbodor's mechanical brain is producing the sound. Putting more stock in the self-destruct theory, you make a run for it, ducking behind a few stacked car shells and watch as Finichi's lifeless body explodes from the head, taking the top half of the body with it. The force was fairly minimal, but as you get back in closer, you see that it's undoubtedly destroyed the weird brain.

You stand for a while, beaten and tired, unsure what to make of all this, before stashing the pieces of the torn note and the key tag. Time to report this to your fellow Emissaries.


Adrian Aylian the Lucario (M: Fighting/Steel)
Health: 5/10 | Sanity: 8/8 | Purity: 10/10
Battle Stance: Fight
Perk: Diplomacy