I like all your stuff, especially the sprites. ^^ With the digital art, I reckon you could focus more on shading and take some risks about where to shade and such. I say that because I've see a similar shading style before in people who might be hesitant to add too much shading in case they mess it up. This is how I used to be too. xD But have no fear! Layers are your best friend. :] Do shading on new layers and you'll be safe. Play around with some and see how it works out. Take a look at an object around you and observe where the lighting and the shading is. It might help to try to draw it and then figure out how light sources work.

Some of your sprites show signs of the same shading issue. The dragon you made from a rayquaza sprite is cool, but its body at times curves too sharply and the scales are very straight. The underside also suddenly glitches to the other side of its body, as it's on the chest area where the chest is, and then rapidly changes to the other side of the body for the rest of the spite. Be careful, as consistency is important. Some of the colours used in other sprites look like default Paint colours; be careful not to use these on sprites, as they are far too vibrant and many experience spriters will advise against their use.

Keep it up. :D


~SF.