Nah, no dice rolls, it’s totally based on a narrative system on a more honor policy basis. So from a battle perspective, if you use an attack, the responding player decides if it connects or not within fairness, reason, and realism. They may dodge one, but say they get hit by the other to be fair or vice versa. But if someone keeps dodging or never lets themselves ever take a hit (like cheaply dodging three attacks in a row with no clever evasion maneuvers deployed), then yeah, that’s a red flag and I’ll tell them to revise their post as that starts falling into god-modding territory (and god-modding implies they’re acting like they’re invincible and infallible like a god).
Reason for this being the format for this RP as opposed to dice rolling is that in Pokémon battles in game, they don’t factor using the surrounding environment (although the anime does this from time to time, so think more in terms with the anime than the games for this RP). Putting that into numbers and probability chances is very tricky, so just use your best judgment in terms of fairness and realism (realism in terms of physics, collateral damage, and stuff like that). So you can use a wall to shield yourself, get behind an obstruction to provide cover, or climb under and over things to gain a strategic advantage in the battle. Again, it all depends on where the battle is taking place. At the pool, you’ve got the nice body of water and the poolside chairs and tables to involve in the battle, or if the battle is in a restaurant, there’s tables and chairs everywhere so you can have your battle ruckus get those involved.
So it’s kind of like reading a wizard duel in Harry Potter or a watching a shootout in some action movie. Main characters and villains have their plot armor and don’t typically die all too easily and climatically (I don’t foresee anyone dying in this, but in terms of this RP, it means player characters have that endurance and resilience to not lose and suffer the same way an NPC or no-name character might go through, though these player characters shouldn’t behave with this out of character knowledge). In this case, I’m definitely NOT making the Diamond Ladies invincible. They’ll be tricky and challenging to deal with, but it’s totally possible to rain on their parade and I’m looking forward to seeing how people attempt it. Same goes for your characters, they have that natural “plot armor” and whatever hexes, curses, and transformations that may get inflicted on them will only be mild and temporary (unless the player actually likes working with their new curse or form and wants to retain it for much longer XD). These effects would not be something I’d absolutely hate to deal with personally. So for example, I wouldn’t slap a cruse that’s like “hey, your character is now blind, deaf, and has their IQ square-rooted for the rest of their lives” on another player, but they might get something more like “well, for the next few posts, they’re going to start seeing really weird hallucinations and illusions” or “you’re now asleep and you spend the next post dreaming about a weird sequel to your strangest dream” If your character gets transformed into a Pokémon, it’ll most likely be an unevolved, popular one, such as Eevee, Fennekin, or Buizel (not something awful to suddenly RP as like Magikarp, Slugma, or Metapod), and the intention there is to get you off their backs, disorient and pacify you, and then after you change back, make you look completely ridiculous and like a crazy uncredible person trying to explain and testify they turned you into a Pokémon. The whole thing is they only do stuff they can get away with, not leave seriously sustainable evidence, and not make it way too over the top that makes it look like something seriously obvious went down while they were around. If they do something drastic, they’ll make it look like it was some accident or some mishap that was caused by something else, not their witchcraft.
NPCs are a different story. They may get hit with those really powerful curses that will keep them comatose for months, delusional for the rest of the cruise, or they get to start a new life for themselves as the Pokémon they get transformed into (getting transformed into a Pokémon means you won’t be able to talk for the time you’re in that form as you’ll need to relearn how to articulate with your new lungs and vocal cords, so it’s not like if you get turned into a Pachirisu, suddenly you’re still able to talk in English and explain everything that happened to the police in your radio as your squirrely self).
As for moves and movesets, no need to worry about that and tracking which of your Pokémon have which moves, just pick anything the Pokémon can learn. Four moves only always felt quite restrictive to me, 8-10 would have made more sense. Eh well, but yeah, it’s a loose rule, just as long as they’re not using something that they were never able to learn.
I know that was a lot to read but hopefully that clarified things. :)





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