Once more into the breech.
MASTER RNG, gazing into the universe, pulls in…
VOLTAIRE MAGNETON as Pichu and ARNISD as Galarian Mr. Mime to the arena.
@Voltaire Magneton @arnisd
VOLTAIRE MAGNETON (HP: 3)
SUPERPOWERS:
- WHEEL MASTER [LEVEL 1] – ALWAYS have the Wheel option after winning and Wheel people, including yourself, as much as you like! No Wheelie items needed for you!
- COMPENSATOR [LEVEL 2] – Add four more stages of Pokémon to your Lineups!
- MACGYVER [LEVEL 1] – Your Inventory Space increases from 2 slots to 3 slots and whenever you use an Item, there’s a 25% chance it won’t be used up! Every Season, you will receive a random Item (1 Coin value)!
- RAGE MODE [LEVEL 1] (CURRENT STREAK: 1) - After a losing streak of 2, you get +2 HP for all future battles and you attack twice for the first 5 turns. When you win, the buffs are removed until you hit a loss streak of 2 or more again.
ACTIVE BUFFS: <None>
VS
ARNISD (HP: 6)
SUPERPOWERS:
- YES, I LIFT, BRO [LEVEL 3] - Your Max HP for each battle is increased by 3!
ACTIVE BUFFS: <None>
The FORGOTTEN COIN OF THE BROKEN DOMINION has declared VOLTAIRE MAGNETON draws first blood.
TURN 1
VOLTAIRE MAGNETON starts the trial by combat with Sketch. But what he produces proves inadequate.
ARNISD uses Octolock. But he knows not what it means.
TURN 2
VOLTAIRE MAGNETON uses Acid Downpour. But he lacks the knowledge on how to create it.
ARNISD uses G-Max Foam Burst. But he fails, having never performed this feat before.
TURN 3
VOLTAIRE MAGNETON uses Obstruct. But he cannot find meaningful use in trying improvise.
ARNISD uses Baby-Doll Eyes. But he sees no utility in doing that.
TURN 4
VOLTAIRE MAGNETON uses Absorb. But he simply lacks the resources to perform it.
ARNISD uses Hone Claws. But he has no such thing at his disposal.
TURN 5
VOLTAIRE MAGNETON uses Triple Kick. But he cannot bring himself to do it with his current athletic abilities.
ARNISD uses Corkscrew Crash. But he knows not what it means, having never been in his memory before.
TURN 6
VOLTAIRE MAGNETON uses Psychic Terrain. But his recollection fails as his memories reveal nothing.
ARNISD uses Rock Polish. But he only finds ignorance instead of the answers he seeks.
TURN 7
VOLTAIRE MAGNETON uses Wide Guard. But his thoughts are broken as he simply cannot remember.
ARNISD uses Spite. But tapping into the darkness reveals nothing but an enigma.
TURN 8
VOLTAIRE MAGNETON uses Weather Ball. But his lack of conjuration abilities results in his failure.
ARNISD uses Searing Shot. But his thoughts prove unstable as he realizes this is impossible in his current form.
TURN 9
VOLTAIRE MAGNETON uses Egg Bomb. But he only remains perplexed in the face of this task.
ARNISD uses Prismatic Laser. But nothing has prepared him to be able to perform this.
TURN 10
VOLTAIRE MAGNETON uses Freeze Shock. But his mind goes blank as his recollection goes dark.
ARNISD uses False Surrender. But he replicate the means to do this on his own.
TURN 11
VOLTAIRE MAGNETON uses Aura Wheel. But nothing can be created with his current knowledge.
ARNISD uses Storm Throw. But his lack of knowledge does not serve him well in this case.
TURN 12
VOLTAIRE MAGNETON uses Pulverizing Pancake. But never before has he known how to do this.
ARNISD uses Heart Swap. But nothing comes to mind despite his concentration.
TURN 13
VOLTAIRE MAGNETON uses Destiny Bond. But the nether refuses his request, leaving only emptiness.
ARNISD uses Rollout. But he cannot fathom the means on how to do this.
TURN 14
VOLTAIRE MAGNETON uses Max Darkness. IT DEALS A SUPER-EFFECTIVE, CRUSHING BLOW TO ARNISD. (3/6)
ARNISD uses Flash Cannon. But his mind cannot find any memory of it.
TURN 15
VOLTAIRE MAGNETON uses Guard Swap. But he only remains dumbfounded in his attempts.
ARNISD uses G-Max Snooze. But he knows not what it means when it comes to mind.
TURN 16
VOLTAIRE MAGNTONE uses Aromatherapy. But he lacks the expertise on how to produce it.
ARNISD uses G-Max Hydrosnipe. But no answers come to him as emptiness fogs his mind.
TURN 17
VOLTAIRE MAGNETON uses Lock-On. But his concentration breaks when he attempts it.
ARNISD uses Shattered Psyche. But his recollection fail as the darkness seizes his memories.
TURN 18
VOLTAIRE MAGNETON uses Constrict. But he cannot bring himself to do it in his current form.
ARNISD uses Flower Shield. But there is only emptiness in his attempt.
TURN 19
VOLTAIRE MAGNETON uses Defend Order. But his attempt fails in silence.
ARNISD uses Hypnosis. IT DEALS A SAVAGE BLOW AGAINST VOLTAIRE MAGNETON. (1/3)
TURN 20
VOLTAIRE MAGNETON uses Stomp. But he simply lacks the physical strength for this feat.
ARNISD uses Parabolic Charge. But his search for the means to do it ultimately fails.
TURN 21
VOLTAIRE MAGNETON uses No Retreat. But he knows not what it means in these circumstances.
ARNISD uses Charm. IT DEALS A PAINFUL BLOW TO VOLTAIRE MAGNETON. (2/3)
TURN 22
VOLTAIRE MAGNETON uses Charm. IT DEALS A FIERCE BLOW AGAINST ARNISD. (4/6)
ARNISD uses Fire Fang. But there is nothing that gives him the answers to do this.
TURN 23
VOLTAIRE MAGNETON uses Icy Wind. But he cannot harness the elements of frost in his way.
ARNISD uses Slam. But he loses his focus and cannot make it possible.
TURN 24
VOLTAIRE MAGNETON uses Scorching Sands. But his attempt to find the answer goes unfulfilled.
ARNISD uses Final Gambit. But he then realizes he was not prepared to do this.
TURN 25
VOLTAIRE MAGNETON uses Destiny Bond. But the shadows reveal nothing, leaving only darkness in their wake.
ARNISD uses Sketch. But he cannot discern what it means for this context.
TURN 26
VOLTAIRE MAGNETON uses Heal Bell. But he lacks the means to replicate this ability.
ARNISD uses Floaty Fall. But nothing comes out of his attempts.
TURN 27
VOLTAIRE MAGNETON uses Splintered Stormshards. But he comes out of the attempt empty-handed.
ARNISD uses Worry Seed. But nothing comes out of it, having never done it before.
TURN 28
VOLTAIRE MAGNETON uses Blast Burn. But he lacks the pyromancy to produce this.
ARNISD uses Mirror Move. But his attempt shows no sign of effectiveness.
TURN 29
VOLTAIRE MAGNETON uses Knock Off. But he cannot do this in his current form.
ARNISD uses Power Whip. But there is only nothing that comes out of his attempt.
TURN 30
VOLTAIRE MAGNETON uses Double Iron Bash. But he is left being unable to perform such a feat.
ARNISD uses Dual Wingbeat. But his form proves himself unable to do it.
TIME.
VOLTAIRE MAGNETON (2/3) – 1 HP Remaining
ARNISD (4/6) – 2 HP Remaining
DECK OF MANY ZINGS DROP (42/100) – THE DECK HAS DROPPED.
Though not efficient, you have won nonetheless. Take your 1 EXP and decide.
- Devolve and reduce Voltaire to an egg.
- Devolve yourself for Evolution Crystals.
- Sacrifice an Evolution Crystal to become Mr. Rime.
- Subject Voltaire to your Wheel.
- Use my Insidious Netherworld Wheel on Voltaire.
- Inflict a Curse on Voltaire.
And decide.
Do you draw a card from the Deck of Many Zings, or do you relinquish it to Voltaire?
Make your move.
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