Results 1 to 10 of 785

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #11
    Face the greater test of strength.


    MASTER RNG, aligning his spirit among the ethereal planes, pulls in…

    CHAKRAMASTER as Vanilluxe and SCYTHERWOLF as Pop Star Pikachu to the arena.
    @Chakramaster @Scytherwolf

    CHAKRAMASTER (HP: 7)
    SUPERPOWERS:
    • SMART COOKIE [LEVEL 2] – Every time you make an attack that would generate a self-damaging result (not very effective/no effect), you have a 66% chance of stopping yourself!
    • YES, I LIFT, BRO [LEVEL 1] - Your Max HP for each battle is increased by 1!
    • DECK ENTHUSIAST [LEVEL 1] – The drop rate of the Deck of Many Zings is increased by 25% for you!
    • MACGYVER [LEVEL 2] – Your Inventory Space increases from 3 slots to 4 slots and whenever you use an Item, there’s a 50% chance it won’t be used up! Every Season, you will receive a random Item (1 or 2 Coin value)!
    • COMPENSATOR [LEVEL 1] – Add three more stages of Pokémon to your Lineups!

    ACTIVE BUFFS: GOD MODE: (YES, I LIFT BRO, FRENZY, WHEEL MASTER, SMART COOKIE LEVEL 3) CHEATY COOKIE PRIMED, BRASS BALLS PRIMED DUELING SCYTHERWOLF SEASON 20

    VS

    SCYTHERWOLF (HP: 4)
    SUPERPOWERS:
    • FRENZY [LEVEL 1] – During battles, you attack twice for the first 10 turns!
    • COMPENSATOR [LEVEL 3] – Add five more stages of Pokémon to your Lineups!
    • YES, I LIFT, BRO [LEVEL 1] - Your Max HP for each battle is increased by 1!

    ACTIVE BUFFS: DUELING CHAKRAMASTER SEASON 20

    The DARK ARTIFACT COIN OF FORGOTTEN REALMS has declared SCYTHERWOLF draws first blood.



    TURN 1
    SCYTHERWOLF begins the trial by combat with Ice Beam. But she lacks the ability to harness the elements in this way.
    SCYTHERWOLF uses Mirror Coat. But her mind cannot focus attention on the powers to activate it.
    CHAKRAMASTER uses Healing Wish. But his memories fail him as the shadows seize control.
    CHAKRAMASTER uses Coaching. But his experience with mentoring proves useless without allies.
    CHAKRAMASTER uses Twineedle. But he has never been trained in such practices.

    TURN 2
    SCYTHERWOLF uses Acupressure. But she lacks the skills and experience to use it.
    SCYTHERWOLF uses Floaty Fall. IT DEALS A CRUSHING BLOW TO CHAKARMASTER (1/7)
    CHAKRAMASTER uses Swift. But he cannot find the means to replicate it.
    CHAKRAMASTER uses Fairy Lock. But nothing in his memories helps him to perform recollection.
    CHAKRAMASTER uses Comet Punch. But he has never obtained the training to perform it.

    TURN 3
    SCYTHERWOLF uses Odor Sleuth. But the ability eludes her, leaving her confused and questioning.
    SCYTHERWOLF uses Sludge Wave. But she lacks the skill in alchemy to produce it.
    CHAKRAMASTER uses Mind Blown. But his insight fails him, leaving him without answers.
    CHAKRAMASTER uses High Jump Kick. But he lacks the appendages to perform such an action.
    CHAKRAMASTER uses Dragon Pulse. But such ancient knowledge has never been realized by his mind.

    TURN 4
    SCYTHERWOLF uses Nuzzle. IT DEALS A CRIPPLING BLOW AGAINST CHAKRAMASTER (2/7)
    SCYTHERWOLF uses Giga Drain. But she cannot find the means to replicate it on her own.
    CHAKRAMASTER uses Expanding Force. But his mind cannot focus as his memories are vacant.
    CHAKRAMASTER uses Punishment. But he cannot find the connection to the twisting nether to create it.
    CHAKRAMASTER uses High Jump Kick. But he still has not found the means to perform this with his body.

    TURN 5
    SCYTHERWOLF uses Protect. IT DEALS A DESTRUCTIVE BLOW AGAINST CHAKRAMASTER. (3/7)
    SCYTHERWOLF uses Decorate. But she fails to see the utility in such an action.
    CHAKRAMASTER uses Flash. But he has lost the knowledge of this over time.
    CHAKRAMASTER uses Sacred Sword. But he lacks such an armament at his disposal.
    CHAKRAMASTER uses Dizzy Punch. But he cannot hope to simulate the attack without fists.

    TURN 6
    SCYTHERWOLF uses Psycho Cut. But her mind and her memories fail her in revealing the answers.
    SCYTHERWOLF uses Skill Swap. But her memories are still seized by the shadows of the void.
    CHAKRAMASTER uses Barrier. But he cannot replicate it with the powers that he has.
    CHAKRAMASTER uses Double Slap. But there is nothing he can do to make up for his lack of knowledge.
    CHAKRAMASTER uses Sludge Bomb. But he cannot control the elements to make this possible.

    TURN 7
    SCYTHERWOLF uses Foul Play. But she has yet to delve far enough into the darkness.
    SCYTHERWOLF uses Echoed Voice. IT DEALS A PAINFUL BLOW TO CHAKRAMASTER. (4/7)
    CHAKRAMASTER uses Superpower. But none of his resources prove useful in making this possible.
    CHAKRAMASTER uses Leer. But he cannot fathom how this can be with his current abilities.
    CHAKRAMASTER uses G-Max Resonance. But this power is far beyond anything he can hope to achieve.

    TURN 8
    SCYTHERWOLF uses G-Max Wildfire. But she lacks the skill in pyromantics to conjure it.
    SCYTHERWOLF uses G-Max Volt Crash. IT DEALS AN AGONIZING BLOW AGAINST CHAKRAMASTER (5/7)
    CHAKRAMASTER uses Pay Day. But the lack of knowledge fails him at this critical time.
    CHAKRAMASTER uses Doom Desire. But he cannot wield such power in his current form.
    CHAKRAMASTER uses Leech Seed. But his mind and his memories are empty.

    TURN 9
    SCYTHERWOLF uses Confuse Ray. But the memories leave only darkness instead of answers.
    SCYTHERWOLF uses Techno Blast. But never once did she uncover such an ability.
    CHAKRAMASTER uses Breakneck Blitz. IT DEALS A CRUSHING BLOW TO SCYTHERWOLF (1/4)
    CHAKRAMASTER uses Aqua Jet. But there is nothing he has that can produce such an attack.
    CHAKRAMASTER uses Psycho Cut. But he cannot reveal the means to perform this on his own.

    TURN 10
    SCYTHERWOLF uses Breakneck Blitz. IT DEALS A DESTRUCTIVE BLOW AGAINST CHAKRAMASTER (6/7)
    SCYTHERWOLF uses Branch Poke. But she is left without thought when she attempts it.
    CHAKRAMASTER uses Present. But never before did he have the means to do this.
    CHAKRAMASTER uses Moonlight. But he cannot channel this energy by himself.
    CHAKRAMASTER uses Mud Bomb. But his lack of abilities does not serve him well.

    TURN 11
    SCYTHERWOLF uses Max Steelspike. IT DEALS A SUPER-EFFECTIVE FATAL BLOW TO CHAKRAMASTER, AND THOUGH BRASS BALLS SHIELDS MOST OF THE DAMAGE, IT IS ENOUGH TO INFLICT THE FINAL STRIKE AGAINST CHAKRAMASTER. (7/7)




    DECK OF MANY ZINGS DROP (68/100) – Did not appear.

    And thus David conquers Goliath. I am impressed. You have rightfully earned your 1 EXP and your victory decree.

    • Devolve Chakramaster to Vanillish.
    • Devolve yourself for Evolution Crystals.
    • Subject Chakramaster to your Wheel.
    • Use my Insidious Netherworld Wheel on Chakramaster.
    • Inflict a Curse on Chakramaster.


    What say you?

  2. This post has been liked by:


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •