The map itself is 100% done
Background lore is done. Definitely different from the cliché Utopia (Heaven) vs Abyss (Hell) kind of scenario.
35 out of 60 civilians created (so more than half) - Expected completion date 3/19
33 out of 61 locations created (little more than half) - Expected completion date 3/19
To Dos
- Stalker stuff (aiming to do more graphics than usual)
- “Sin Purge” stuff (this is not your traditional Sin Purge thing!)
- Rules thread - Target completion date is at least by 3/26
- The polish and other fun bells and whistles
I decided to go for something a little new this time and feature a small fishing town that has a bit of farm area to it, too. If you were around for Season 1, you might get a few vibes from that here, but there’s still a fresh new take on it. Meanwhile, there’s a few fun inner tensions going on. But more on that later!
I’m STILL debating on whether to add combat or not. I tried to change things and I think it’s still a bit too much on the complicated side, but I’m still looking into it. The other thing is I honestly don’t think combat occurrences are going to happen all that often (definitely NOT like Season 5, yikes!), so it may not even be worth it to go too deep into this, but I’m still not totally dumping it as a possibility. So there
may not be weapons, but I think protective armor and accessories can still have plenty of use in this.
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