Heh heh, I'll admit I got inspiration from Divinity 2's "godwoken" which has a nifty ring to it, so I played with a few options and this works perfectly. :)
When populating the town, most of the time I randomize a batch of six using this random Pokemon generator and pick the ones that I think fit best, occasionally adding a few off the top of my head that I'd like to see in there and haven't gotten too much chance to shine in previous seasons. Once the full list of civilians is completed, only then do I randomize which ones are Stalkers (although I didn't do this for the first few Seasons). Those that get chosen have a bit of re-adaptation work done to fit their new evil role. I do this because if I just designed the Stalkers right from the start, I have a feeling they'd probably fall victim to tropes and cliches and would be too easy to pinpoint given the personalities and species I'd pick. By doing it like this, it cloaks it much more and makes it harder to guess. Plus civilians I designed to have relatively normal personalities getting chosen to be Stalkers is a fun experience because it always ends up resulting in a few unexpected results. Like a kindly Jigglypuff that likes to garden getting chosen to be a Stalker or a child Oshawott that hates homework and gym class getting chosen to be a Stalker. Adapting them to their new evil roles is actually quite a bit of interesting fun in itself. I often get a "wow, I'm not sure if that's going to work... but... oh wait a minute now..." kind of reaction and then I go to town with it. xD





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