Yeah, in RPGs, I almost never run from battles unless there's no hope of winning (on the verge of death and need to escape to avoid a game over) or the battle is extremely dangerous up front, and those types of battles usually don't happen with common encounters and you usually can't run from boss battles. But I know that if you run from too many battles because you're feeling lazy, the monsters are annoying, or you'd rather progress through the storyline sooner, eventually you end up paying for it by being too under-leveled and suddenly the boss wallops you like it's nobody's business, forcing you to have to go back to grind anyway. :P
But yeah, as a good example of battles where it's probably a good idea to always run away, running away from any Tonberry encounter in a Final Fantasy game is usually what I do if I can, because I know how badly those guys can MESS YOU UP regardless of what version you're playing and what level your party is at. And if you can't run from the encounter entirely (Final Fantasy Tactics Advance/A2, for example), good lord, keep your distance at all times at all costs other than getting close to those guys. And usually the risk/reward for taking these guys down is not worth it.




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