Yeah, most games back then didn't have karma/reputation things going on and moral choices usually didn't have too many consequences. It was mainly pounce the baddies, beat the bosses, win the game kind of thing.
It wasn't really until Genesis/SNES era that you started to see things like that going on, like "minimize civilian casualties" or single good/evil choices here and there that made the difference between a good ending versus a bad one. But then when Playstation and N64 came along, yeah, then there were plenty of games that had these kinds of systems really put into full swing.
Would be interesting to see a slightly more mature Pokemon game have something like this going on.
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