Results 1 to 10 of 234

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    Quote Originally Posted by C0L0R3D View Post
    You know, after the curious experience of getting drugged for some reason, I think I fry the Gyarados and get a thing over with. Exonull genuinely be damned!

    [ACTION DECIDED: Deliver the Skeletal Murkrow Wings to the cabinet in the museum. If anyone strikes me down, you’ll be seeing me again! As a… Morelull. If Xerneas is doing a line thing.]
    (Pst, it’s randomly decided!)

    When the evening hours have arrived, you’ve decided now would be a perfect time to head toward the Baywill Museum and Gallery to find out what’s really being hidden in that macabre cabinet.

    As you step outside of Benni’s farmstead with the Burnt Wings Mount, you find it’s still raining and the skies look dark and murky. There isn’t much light either, but you find that helps you stay hidden, also.

    When you arrive at the museum, you find everything has been closed down and locked up with everyone having left and gone elsewhere for the evening. Normally, you’d find it a bit tricky to get inside, but due to your small and nimble frame, you’re able to slide your way through a loose grate on the outside and through the ventilation ducts and make your way into the museum itself.

    Following Scy’s notes, you head to the exhibit where old furniture from that strange, dark-ages era is on display. And then you find cabinet, seemingly made of blackwood and bone, but most notably with Reyvol’s skeletal corpse mounted on the top with the wings removed. Carefully climbing to the top of the cabinet, you carefully place the burnt wings mount into position using your two green hands, and it locks into place, causing the lock mechanism in the cabinet to be disengaged with a clicking sound.

    Colored has used the [Missing Wings Mount].

    {Skeletal Murkrow Cabinet: Missing Wings}


    Carefully, you open the two double-cabinet doors, and at first, it almost seems like the cabinet is completely empty, much to your initial shock and disappointment. However, upon a closer look, you see there’s a small, blackened fang-like object on the single blackwood shelf that is easy to overlook and was easily camouflaged with the darkness of the shelf.

    You reach to grab it and…

    @Piercing Bite – ROCK (3 Health Damage and 3 Purity Damage)# Trap 40% Evasion Test: 29 out of 100: Success!

    …suddenly you withdraw, sensing a dark, cursed presence in the fang itself, easily indicating this is the work of the Stalkers, and most likely Exonull at that. Taking a look around, you find what looks to be an old white handkerchief in one of the display cases. You take it, wrap the fang with it, and then take it with you. It seems you were right, the curse needs direct contact and the handkerchief protects your hand from its malicious effects.

    @[Fang of the Broken] Piercing Bite – ROCK (3 Health Damage, 3 Purity Damage)@ has been added to the Team Inventory.

    With that done, you then shut the doors of the cabinet. As no one is looking now, you decide to take Reyvol’s skeletal remains off of the top of the cabinet, removing the nails and undoing the bindings that kept it positioned up there. You feel it’s the right thing to do and take him out of this place.

    After leaving the museum carrying the fang and Reyvol’s remains with you, you then head north back to Benni’s farmstead, but before you go there, you stop by Jadebreeze Forest. It’s still raining outside and you feel each drop that plummets and lands on your grass snake body, but it’s a peaceful and gentle rain. It doesn’t even bother you.

    Stepping into the forest, you find a quiet spot by one of the trees, and you decide to dig a hole there. Though the ground is a bit soft and muddy, you find it easy to make a hole even without a shovel.

    Once it’s deep enough, you place Reyvol’s remains there at the bottom and gently move the soft dirt back into place on top of the Murkrow's skeleton. After patting it down and wiping your hands off using a few leafy branches, all you can hear is the light pattering of the rain all around you. After taking a short, quiet breath, you say a silent prayer for Reyvol’s spirit. You hope wherever he is now in whatever life his spirit has become, it’s a happier one, away from the darkness and despair he experienced here. But you also vow that you will do what you can to ensure that what happened to him won’t happen to anyone else. In the meantime, this quiet, hidden spot in Jadebreeze forest seems like the most quiet and peaceful place you could think of, and it feels like the remains of what was a past life of his can now be at rest.

    You then head back to the farmstead, and even though its still night and the rain still comes down, you can swear the skies seem less murky and just a little bit brighter now than they did before…

    Colored the Snivy (S: Grass)
    Health: 16/16 | Sanity: 20/20 | Purity: 24/24 | 6/10 Kurosuōbā | Dodge Rate: 40%
    Perk: Diplomacy
    Reincarnation Forms: Morelull, Palpitoad, Mega Audino, Pidgeot, Cinccino
    EQUIPMENT:
    • Defense Armor: <Empty>
    • Jewelry: <Empty>

  2. #2
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,504
    Quote Originally Posted by Scytherwolf View Post
    I'll search (20) Seabourne Post Office. See if I can find anything about the missing worker.
    Tonight, you decide to head down to the Seabourne Post Office, wondering what might be hidden there. From what you’ve heard, you’re investigating this site to see if there’s any indication as to what might have happened to Misch. You’re not sure if there’s a reason for his sudden disappearance, or if there’s something related to the Stalkers here. Still, you’re confident you might find something that no one else has come across.

    While you walk down the path, the rain comes down lightly all around you, lightly tapping and trickling down all around your dark-blue carapace. It’s a quiet and almost peaceful night with the only sounds being the light patter of the rain, but you still keep your wits about you and make sure there aren’t any suspicious moving shadows in the dark, knowing your guard can’t be let down when the Stalkers are still out and targeting anyone who is caught unaware. After all, you’re still well-aware of what went down only two nights ago…

    When you arrive at the post office, you see the old brick building has been closed for tonight and all the lights in the building are off. You start your search by going around the perimeter to see if there is anything unusual. So far, nothing about the state of the building seems to be out of the ordinary, even though it is old and likely has been here for many generations. Even checking the old bricks to see if there’s any hidden caches doesn’t yield anything.

    Back the back of the building, you find a small shrub bush that was recently planted here, but you sense a kind of odd, shadowy energy ebbing from it. You take a closer look and at first, you think the shrub bush might be cursed and afflicted with something, but the branches and leaves seem to be in good condition and don’t show any signs of abnormality.

    It takes you a while to find the source of it, but buried by the base of the bush, you find what looks to be an oddly shaped stone just barely peeking out. You reach in to dig it out, and once you do, you discover it wasn’t the bush that was the source of this energy, it was this odd prism.

    You brush the dirt and mud off with your clawed head and inspect it closely from multiple angles. It looks to be somewhat shadowy and murky, as if it contained ethereal oil inside. You’re not sure why it was placed here or what this is even for, but you can sense there’s got to be some kind of supernatural purpose to this thing. You take it with you, wondering what it might be for…

    [Aether Prism] has been added to the Team Inventory.

    After checking out the rest of the outside, you then make your way in, using an old window to make your way inside. Just like the exterior, the inside seems old and it doesn’t look like it was remodeled very recently, although the painted walls and the tiled ceiling still seem to be in good condition for the most part. Additional paper and stationary products like boxes, envelopes, and cartons are available for sale here for those who need these materials to mail any letters or packages.

    Meanwhile, there’s plenty of P.O. boxes here. Most of them seem locked and the ones that aren’t don’t have a current owner yet, but there is one you find that looks like it once was used many years ago, but has been forgotten about for a while. Besides some old mail in it that was forgotten about and outdated by over three years, you find a small envelope with a small package inside. Since the original owner is never coming back for these things, you open it and discover a beautiful diamond necklace inside. It must have been sitting here for years, likely ordered and delivered some time ago, but never claimed.

    In your clawed, blue hand, it seems to radiate with a unique energy, and it almost seems like the diamond itself has some kind of blessing or enchantment… but from what and how this was done, you have no idea. Still, you decide to wear it and it looks quite nice, almost making you feel rich and famous given this necklace must be worth quite a bit.

    Scy has equipped the +|J| Diamond Necklace+ (2S, 2P)

    After searching the back room, you find the employee area, and you discover that besides Misch, Verio works here during the day as well. From what you see, they’re the only two workers here, and with Misch missing, Verio is alone and the only support he has is an off-site supervisor. Judging from the employee records, Flaynak the Hariyama, the supervisor, only comes once every two weeks to check up on things.

    You imagine without Misch and with Flaynak barely even being around, Verio is alone, worried about his family, and now his son is barely even alive. You can see why Verio has become paranoid and fearful in these dark times…

    Unfortunately, you find the last time Misch clocked in was two and a half weeks ago. And that’s the last known record of his whereabouts. From what you gather, he may have fled Seabourne in panic without notifying anyone, or he may be dead as just another victim of the Stalkers. The only other possibility is he could be in hiding, but you imagine he would have had to come out by now…

    You decide to head back to Benni’s, feeling you came across a lucky find tonight, which felt good for once. It was definitely worth the trip through the pouring rain.

    Scy the Heracross (M: Bug / Fighting)
    Health: 20/20 | Sanity: 15/20 | Purity: 20/20 | 8/10 Kurosuōbā | Dodge Rate: 30%
    Perk: Repair
    Reincarnation Forms: Heracross, Scyther, Centiskorch, Snom, Volcarona
    EQUIPMENT:
    • Defense Armor: <Empty>
    • Jewelry: +|J| Diamond Necklace+ (2S, 2P)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •