
Originally Posted by
C0L0R3D
You know, after the curious experience of getting drugged for some reason, I think I fry the Gyarados and get a thing over with. Exonull genuinely be damned!
[ACTION DECIDED: Deliver the Skeletal Murkrow Wings to the cabinet in the museum. If anyone strikes me down, you’ll be seeing me again! As a… Morelull. If Xerneas is doing a line thing.]
(Pst, it’s randomly decided!)
When the evening hours have arrived, you’ve decided now would be a perfect time to head toward the Baywill Museum and Gallery to find out what’s really being hidden in that macabre cabinet.
As you step outside of Benni’s farmstead with the Burnt Wings Mount, you find it’s still raining and the skies look dark and murky. There isn’t much light either, but you find that helps you stay hidden, also.
When you arrive at the museum, you find everything has been closed down and locked up with everyone having left and gone elsewhere for the evening. Normally, you’d find it a bit tricky to get inside, but due to your small and nimble frame, you’re able to slide your way through a loose grate on the outside and through the ventilation ducts and make your way into the museum itself.
Following Scy’s notes, you head to the exhibit where old furniture from that strange, dark-ages era is on display. And then you find cabinet, seemingly made of blackwood and bone, but most notably with Reyvol’s skeletal corpse mounted on the top with the wings removed. Carefully climbing to the top of the cabinet, you carefully place the burnt wings mount into position using your two green hands, and it locks into place, causing the lock mechanism in the cabinet to be disengaged with a clicking sound.
Colored has used the [Missing Wings Mount].
{Skeletal Murkrow Cabinet: Missing Wings}
Carefully, you open the two double-cabinet doors, and at first, it almost seems like the cabinet is completely empty, much to your initial shock and disappointment. However, upon a closer look, you see there’s a small, blackened fang-like object on the single blackwood shelf that is easy to overlook and was easily camouflaged with the darkness of the shelf.
You reach to grab it and…
@Piercing Bite – ROCK (3 Health Damage and 3 Purity Damage)# Trap 40% Evasion Test: 29 out of 100: Success!
…suddenly you withdraw, sensing a dark, cursed presence in the fang itself, easily indicating this is the work of the Stalkers, and most likely Exonull at that. Taking a look around, you find what looks to be an old white handkerchief in one of the display cases. You take it, wrap the fang with it, and then take it with you. It seems you were right, the curse needs direct contact and the handkerchief protects your hand from its malicious effects.
@[Fang of the Broken] Piercing Bite – ROCK (3 Health Damage, 3 Purity Damage)@ has been added to the Team Inventory.
With that done, you then shut the doors of the cabinet. As no one is looking now, you decide to take Reyvol’s skeletal remains off of the top of the cabinet, removing the nails and undoing the bindings that kept it positioned up there. You feel it’s the right thing to do and take him out of this place.
After leaving the museum carrying the fang and Reyvol’s remains with you, you then head north back to Benni’s farmstead, but before you go there, you stop by Jadebreeze Forest. It’s still raining outside and you feel each drop that plummets and lands on your grass snake body, but it’s a peaceful and gentle rain. It doesn’t even bother you.
Stepping into the forest, you find a quiet spot by one of the trees, and you decide to dig a hole there. Though the ground is a bit soft and muddy, you find it easy to make a hole even without a shovel.
Once it’s deep enough, you place Reyvol’s remains there at the bottom and gently move the soft dirt back into place on top of the Murkrow's skeleton. After patting it down and wiping your hands off using a few leafy branches, all you can hear is the light pattering of the rain all around you. After taking a short, quiet breath, you say a silent prayer for Reyvol’s spirit. You hope wherever he is now in whatever life his spirit has become, it’s a happier one, away from the darkness and despair he experienced here. But you also vow that you will do what you can to ensure that what happened to him won’t happen to anyone else. In the meantime, this quiet, hidden spot in Jadebreeze forest seems like the most quiet and peaceful place you could think of, and it feels like the remains of what was a past life of his can now be at rest.
You then head back to the farmstead, and even though its still night and the rain still comes down, you can swear the skies seem less murky and just a little bit brighter now than they did before…
Colored the Snivy (S: Grass)
Health: 16/16 |
Sanity: 20/20 |
Purity: 24/24 |
6/10 Kurosuōbā | Dodge Rate: 40%
Perk: Diplomacy
Reincarnation Forms: Morelull, Palpitoad, Mega Audino, Pidgeot, Cinccino
EQUIPMENT:
- Defense Armor: <Empty>
- Jewelry: <Empty>
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