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Search (61) The Last House (ABANDONED)
You wake up with the morning sun, and shortly after you grab the berry muffin breakfast that Benni has prepared. You notice she’s been quiet lately, but given everything that’s been going on, you can seemingly understand why. It almost seems she knows that you’re making good progress toward learning more about the Stalkers, but she still seems wary, concerned that they might find out what’s really going on here. It seems the more you uncover, the more she’s worried about the possibility your efforts being traced back to here.

After you finish and head outside, you make your way east toward the last mysterious house at the very tail end of what is an old residential street that has almost completely faded with time and lack of use. You can foresee that in less than ten years, it may seem impossible to tell there was ever a road here to begin with.

Once you arrive at the Last House, you see the main structure isn’t in the best of shape and looks like it has faced years of dusty neglect and has taken a beating from the elements in terms of windstorms, heavy rain, and hot dry weather. Paint is peeling off of the wood, molding has begun to warp, splinter, and snap, and the windows have become too dusty and dirty to see through.

Something about the building has a peculiar way about insinuating it’s more than just a typical residential house, although from an initial glance, it can appear to be that way. When you get to the backyard of the house, you find a mysterious metallic hatch roughly a hundred feet away from the main structure. As you look it over from multiple angles, you guess that it seems to lead to some underground area, only it looks like it’s been locked for quite some time and quite a lot of dust and dirt has accumulated on it. You take a closer look at where the handle is and it looks like some kind of hexagon-shaped token or medallion is supposed to be fitted into here to disengage the lock mechanism. The indentation also has a very faint insignia of a lily flower. Considering this kind of lock, you don’t think it can be picked with a standard set of lockpicks.

{Black Sanctuary Hatch: Mark of the Lily} has been noted in the Team Records.

Since you can’t get any further with it, you decide to leave it alone for now. As you look back to the house, you get the impression there’s quite a few other secrets here…

You then climb in through a sightly open dirty window and take a look inside to see if you can find anything else. From an initial glance, you don’t see anything unusual, although all of the furniture is still here despite no one knowing who or where the original owner is. A lot of it is dusty and looks like it hasn’t seen any use for a while now, but you get the idea this was a place where a large group of Pokémon once resided. You notice the dining room has quite a few chairs around it of various sizes for varying Pokémon. You estimate at least ten Pokémon were residing here at one point, but it seemed like it was only for a temporary basis. You find makeshift beds, bedrolls, and storage areas that almost remind you of how temporary an encampment would be.

From an initial glance, the living room, dining room, kitchen, and the bedrooms don’t seem that ordinary, but you see that everything seems to imply this house functioned more as an outpost of an organization as opposed to being a family home, even though it seems to be a disguise. You can tell from the dust and the lack of food in the cupboards that it’s been a while since anyone has been here, but they left intentionally without telling anyone. But you still get the impression that they intended to come back eventually, whoever it was. You’re not sure if they ever will, but for now, you’re here.

You decide to probe deeper when you get to the small and dusty home office, and it seems to pay off. When you open the locked drawer of the old desk that’s there and really delve deeply into the papers and notebooks you find, you find ledgers and papers of a dark and mysterious origin. You flip through them and what you find isn’t what you quite expected. The whole time, this small and easy to overlook home office is actually functioning as a reference library and archive, although it’s not easy to discern it from an initial glance.

Many of the records mention Black Moon, a syndicate of assassins and demon hunters. As you read further into the details, you soon understand that this house was used as an outpost for this Black Moon syndicate and they knew they would be here for only a temporary amount of time. But their origin proves to be interesting.

They too, were Savants just like yourself and the others staying at Benni’s farmstead. But instead of staying with Benni, they were staying here.

And their story is similar to yours, but different in others. Instead of being turned into Pokémon and brought to Seabourne by Xerneas like you and the others were, they were brought here by Uxie, Mesprit, and Azelf. And unlike your team of Savants, these Black Moon Savants had their memories wiped and lost their desire to return to a home they didn’t even remember. Instead they persisted in living here instead, deciding to continue the work of hunting the Demoni even after their initial mission was completed. It seems as though given what Xerneas did as an alternative, you kept your memories to avoid losing sight of who you truly are in heart and mind. Thanks to that, you haven’t lost your understanding that there will come a time you will need to return home and you haven’t forgotten what your true home is. But for these Black Moon Savants, you can’t help but feel sympathy for them. They too, had families, lives they left behind, and friends that they never did see again and never remembered. All the while, those that they knew never found out what happened to the person that suddenly went missing one day and never came home. Some of them may even be still out there searching for their lost loved ones…

You’re thankful Xerneas didn’t make the same mistake Uxie, Mesprit, and Azelf did…

You learn that these Black Moon Savants used special weapons to hunt down and destroy the Demoni. Because the Demoni are so powerful, using one of these weapons on them exhausts the power of these Black Moon armaments. But the important part you discover is that they only harm the Demoni, not the victim they have assimilated. They were specially designed and forged for this very reason and purpose.

It makes you wonder about that vault you found outside. If it’s a kind of armory for Black Moon weapons, you find they might prove to be quite valuable and might help you destroy the Stalkers that have come to this town. In the meantime, the ledgers account for three weapons that were disassembled and had their components stored in places of safety. You read the details on three of them: Ombre, a jagged dagger that allows the assassin to strike as though they are like an invisible ghost. Obscurité, a dark bow that summons and fires its own silent and very deadly arrows from the darkness. And lastly, Létal, a deadly chakram weapon that has the power to sever and slice through a Demoni’s dark spirit. All the other Black Moon weapons were used and these remainders were stored away in case the Demoni ever resurfaced…

And yet just such a thing has now happened…

You search through the remaining journals for more information regarding where these components might be in Seabourne, but you only find vague references and not exact locations. It’s enough to give you assurance they’re somewhere here in this town, but the exact locations were not documented. You get the feeling this might have been for secrecy and security purposes, but now, at a time you feel you and the other Savants could make use of them, you’re going to need to hunt down these components the hard way. No one from the original Black Moon Savant group is around to help you uncover this information.

Lastly, one of the combat manuals on how to use these assassin weapons gives you some insight as to how these weapons function and what they’re capable of. As you flip through the pages with your hooves, you learn a few valuable details.

  • To be most effective, the assassin needs to be a Pokémon that is strong against the Pokémon that the Demoni has taken over. As a grass type Pokémon, you find you would be able to quickly strike down a water, ground, or rock type Pokémon if they happen to be a Stalker.
  • Using a Black Moon assassination weapon on a Pokémon that isn’t a Stalker will have no repercussion. These special assassination weapons were specifically designed to strike down and destroy the dark souls of the Demoni while leaving both the physical form and spirit of the victim intact and alive.
  • Black Moon weapons and their components can only be realized and understood by Savants. Normal Pokémon will never comprehend the mysterious and labyrinth-like nature of these special assassination weapons.


Lastly, you find the disassembly details of the three remaining Black Moon weapons. You learn that while unassembled, the Demoni and the normal Seabourne civilians cannot discern the true nature of these weapons, unlike if they were fully assembled.

Ombre – Was broken down to only a blade and a hilt. To be reassembled and powered once again, it would need both of these parts and an Aether Prism to recharge its dark energy.

Obscurité – Needs the bow base, the detached shadow essence to summon arrows from the darkness once again, and an Aether Prism of its own to recharge it and prime it for combat.

Létal – Needs the chakram base, as well as the runes to be placed upon it once again as they function as a kind of shadow inscription that gives the chakram its ability to slice dark souls into ribbons. Like the other two weapons, it too needs an Aether Prism to be recharged.

You soon understand from these journals and records that once you have one of these weapons fully assembled and ready, all you need to do is find out which of these Seabourne civilians is possessed by a Demoni and use the weapon to strike them down and destroy the Demoni’s dark soul forever, freeing the victim’s spirit and body from their clutches. Thankfully, by pure luck it seems the Demoni haven’t discovered the Black Moon Savants had a base of operations here and had remnant weapons disassembled and stowed away for protection, but you’re not sure how much longer that luck may hold out before something is discovered.

After gathering all of this information, you feel compelled and ready to continue the work that the Black Moon Savants started…

Sam the Deerling (S: Normal / Grass)
Health: 16/16 | Sanity: 20/20 | Purity: 24/24 | 2/10 Kurosuōbā | Dodge Rate: 40%
Perk: Repair
Reincarnation Forms: Nidorino, Krabby, Blaziken, Ralts, Delcatty
EQUIPMENT:
  • Defense Armor: <Empty>
  • Jewelry: +|J| Ruby Pendant+ (2S, 1P)