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  1. #841
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Yeah, it is a large list. I just don't want to add to it, but considering they picked up three additional Elder Souls...Well, we don't know the full list. I also feel like I missed someone...

    Grimore's too obsessed with Acidic to come out without him, and Acidic is currently recovering from the beatdown. We've kept the Arms of Atlas in his inventory, and it's fortunately tagged as bound-it only unbinds on death, so we've only got to protect his rear end. Not like Image is too worried when he basically has a template to create thousands of copies.

    *You have almost arrived at your destination. But fisrt, a FINAL INVENTORY:*

    *You are heading to the Voidial Drydock Entrance for the Raid/holdout. The objective is to stop the 3-key door with copies of Archeon, The Arms of Atlas, and the Archangel's Aegis. You must stop any attempt to prevent any locks from opening and defeat ANY foe that takes field. You may or may not receive help from THE BLACK, but what you will get remains to be seen.*

    *Because it would procure a Bad Ending otherwise, your difficulty selection for this raid is IMPOSSIBLE.*

    *Your Elder Soul Choice is Storm and Velvetine.*

    *Your deployable buildings choice, which is forced, is Merc Compound (Hire/summon Mercenaries, which are stronger than your regular units), Teleport Anchor (allows any unit you own to hit the field), Deployer (allows more buildings to be made), and Cueballs (act as short-range surveillance; they will always know what is in a large field of radius from where they are located).*

    *Your unit choices are Warriors, Healers, Spellslingers, Grand Artilleries, War Medics, Tanks, Anti-Airs, and Copters.*

    *Is everything OK by you? Are you ready?*

    Avatar by the incredibly awesome Neo Emolga.

    Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829

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  2. #842
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Everything seems fine to me.

    Light Chaos: *nods*

    Apoph: I am ready!

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  3. #843
    garlic bread champion Bulbasaur's Avatar
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    For the sake of not confusing people...
    Bulbasaur: Ready as can be.

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  4. #844
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    Now, you are one of us.

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  5. #845
    ERROR! DOES NOT EXIST! The Nonexistent Tazz's Avatar
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    Tazz: Let's get this over with.

    *READY! Voidial Drydock Defense...BEGIN!*

    *You are teleported down, along with several pre-made structures and your units of choice. Most of the magic stuff is headed by Trolls or Draken, while most of the sciency stuff is in the hands of Orcs or Mechari. The Teleport Anchors deploy additional units of any specification, though as of right now they're locked on your unit choices from before in reasonable amounts. You can change that, of course. Also obvious is that all of the units you started with are the ones you chose. You decide not to mess with it. You do deploy additional Cueballs and Anchors, however, and place the Cueballs EVERYWHERE you can.*

    *You are basically a floating chunk of planet in deep space, with you guarding a large complex of ruins. The ruins are a marble structure in its entirety bar the locks and doors to go further within, which seem to be made out of Onyx and Platinum. There is no entrance beyond where the keys are located. The first door seems to be made out of huge cords of Onyx with some platinum decals, with a thin sheet of some gold occasionally coating the huge cords. There are two large flights of stairs, leading to three floors. You recall that the order was Sword/Bow/Shield. This seems to be the sword unlocking-each strip of gold must be destroyed by ARCHEON for the doors to unlock. You cannot tell what the second or third locks are like. You also cannot destroy the Marble, and you have a feeling that the Onyx and Platinum are also invincible, so destroying the gold is the only way forward.*

    *This place lends itself well to defense; the huge pillars, huge as a full-grown redwood tree, provide ample cover where your makeshift walls do not; the stairs lead up to balconies, and with some quick wall-making you have bunkers for the Grand Artillery to fire their powerful projectiles from. Last but not least, there is only one entrance A large entrance, but not TOO large, so it's excellent for traps. Placing traps there that you may have could be radically effective-and indeed, Ominous, Tazz and the rest of you get to work on planting traps, ranging from freezes to stealth rocks to caltrops to murderous venus flytraps and whatever else you think might be good. NOTHING is spared, and all stops are pulled; the most expensive, deadly and effective traps known to daemon are planted. Your troops cannot set them off, of course. That would be stupid.*

    *Time flies by. You actually think of a few Schematics for later, though you cannot implement them now. Specifically: Sniper Units specializing in huge damage from a distance straight-up, a Photon Cannon that can be persistent stationary damage to any unit, Stationary Anti-Air defense, Artillery that run on Pipes, Tanks that can turn INTO Artillery, Walking and Flying armor drones and towers to command them, and what is basically a huge array of missiles given the ability to slowly fly. You will be able to make all of these after the fight.*

    *Finally, after what actually feels like barely minutes to your anticipation but actually took hours, the outermost cueballs ping enemies. They only ping scouts, but the outer edges detect REAL units not long after they start closing in. They all wield at least one of the three legendary weapons-the Scouts all have ARCHEON, but they're going to be decimated by your traps. But those are just the scouts.*

    Tazz: Here they come...

    *LADIES AND GENTLEMEN!!! THE FINAL BATTLE IS HERE! MAYBE!!! IT SEEMS KIND OF EARLY FOR THIS, BUT WHO KNOWS?! In any case, this is the RaGNaK (Yes, we're now stylizing it like that) versus the AntIvOId! THIS IS IT! THIS IS THE PLACE!! NOW IS THE TIME!!! THE STUFF OF GLORY WILL BE WRITTEN HERE!!!! WITHOUT FURTHER ADO...ACTION!!!!!!!!!*

    Avatar by the incredibly awesome Neo Emolga.

    Zigzagoon: Hatch @8,669; Linoone @ Level 100: 8,829

    My VPP Stats! - My Prism Stats! - My URPG Stats!
    BEHOLD THEM AND DESPAIR!!

    GUITAR WARROIR! medeleymedeleymedeleyMOWWWWWWWWWWWWWWWW!

  6. #846
    the plenilune gaze Ganyu's Avatar
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    *Est is groß! Est is klein! Vox Gott est Atlas!*

    *The limbs of everyone have been reinforced to become as tough as steel, but nimble and fast like air. Jump heights are doubled and the impact of jump kicks are, of course, more painful.*

    *rips open a large tear in the sky, bringing down asteroids and meteorites down to the invasion forces*

  7. #847
    taking flight! VeloJello's Avatar
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    *VELO buffs everyone with the reinforced GUARDING LIGHT, then opens a portal to SPEAR PILLAR, calling the LEGENDARY POKEMON into battle! LEGENDARY POKEMON with SKY or SPACE domains will be buffed by the summoning and more willing to do battle.*


    Button by K'sariya!

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  8. #848
    >tfw somebody insults your hair Sir Sivelos's Avatar
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    *SIVELOS draws his weapons, preparing several buffs.*

    *LC readies the ARCHANGEL'S AEGIS, and buffs himself as well.*

    *APOPH, in the APOPHIS form, lets out a battle cry as the OBSERVERS take their proper positions.*

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  9. #849
    EUGENE NO KAIOKEN Sonic20's Avatar
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    So, Dimentio, can you kindly just tell me how to get out of-

    No.

  10. #850
    the plenilune gaze Ganyu's Avatar
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    *uses Sonic20 as a meat shield*

    *genetically enhances the skin of Sonic20, infusing lizard scales and avian skeletal structure to grant it toughness and airborne abilities*

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