Well, to be fair nine of those twenty-two months were unintentionally spent trying to kill fifteen time-manipulating gangsters instead of the actual Godmodder, because no-one was too focused on killing them despite them being plot-relevant at the time because they were too busy waging war over other entities on the field. There were other things that took longer than expected as well, but nine months on one boss kind of stands out. The GM admitted that he went a little too big with that game in many aspects, and I have no intention of trying to top him with DTG0-at longest the game will be over in a year. Plus, damaging the Godmodder to begin with is hard but not at all impossible. An early attack against the Godmodder involved betting two damage that the user's previous attack would fail. It worked. It was one line. Then again, I don't want this to drag on, not all that important.
Radical change of topic, howabout that Maplestory?




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