Awesome.
So, is the Token Progression (assuming six) Mareep-Munna-Flaffy-Musharna-Ampharos-Cresselia?
Also, I just thought of something: Since Ruby's strategy is brute-forcing it and Sapphire's is more stealth-oriented, maybe the challenge in each can be different? The battles in Ruby would be many and fierce, and would be about finding out how to worm into weakpoints and capitalizing, while Sapphire, avoiding the brunt of the forces, has to deal with FAR less battles, but they wind up with a lot less healing, making it more of a survivalist puzzle?
GCeA's Gaming elements could be, at times, summed up as 'Survival Puzzle Horror,' the Horror aspect typically coming from Shadows/The evil teams worst stuff. It's rather mild Horror, but still. Ruby would be focused on the 'Puzzle,' while Sapphire is focused on the 'Survival.'



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