Quote Originally Posted by The Nonexistent Tazz View Post
THIS. GCeA, quite frankly, needs to be as simple as possible. In fact, what you (Achilles) are suggesting would, more likely than no, actually make it more complicated. Complicated mechanics are bad for a game that's supposed to have mechanics that are very easily grasped.

While I'm at it, for the same reasons as above, I'd like to advocate for using Total points as the basis for calculating bonuses rather than current points, because quite frankly, there are scenarios where it's impossible to tell which bonus can be applied, like my battle against the Krabby (or Krabbay) in Sapphire-Commander gets a bonus against it, but I don't really understand how it works as of right now, and from what I can gather of it, it would seem that whatever the points are equals the bonus-however, if I do -2, then the points would lower to a point where I could do -5, but if I did -5, it would lower to a point where I'd have to do -2 instead. If I could just go and do -5 regardless, it would be much, much easier on everyone.
We are sticking with current points. Im not going to discuss that. It keeps the bonuses balanced. Im also woking on a thread for GCEA battling to example what time talking about.

I think whats getting mixed up in battling is that bonuses are being applied as + to the pokemon who had the advantage. It is the oppoiste. To figure out the bonus look at the other pokemon current level.

@Socratic, you are forgetting the other half of that attack a flying/normal pokemon using a flying move against a fighting pokemon is super effective. In GCEA that is not true, everyone is so touchy about the littlest things they keep forgetting that the game machines here do not work like they do in the game.

Since no one wants me to change a type im going to do something else. Im going to create items that negate certain weaknesses. For example a held item that birds can hold that block there weakness to fighting.