Quote Originally Posted by The Nonexistent Tazz View Post
My comments are bolded.
hmm a set amount of points to start out with interesting. The problem still remains that amount of points and how many things can be brought back. I like there being a limit it means that people have to be certain of what they want.

The big problem I have with there being two different types of quest stories. Is that the ladder option will just take more time to create and not many people will choose the pre made story if they get to help design it. I see the point about someone not being able to plan a whole side quest but really the best way to make it a fair quest they would just be submitting there suggestion for things theyd like to happen.



Okay the big thing today

The lotto thread. Here are some ways it could work

1) I gather every point spent in gcea from the players in a big pool. Almost like free parking in monopoly.
2) People put in 2 points once a week and if there number is not pulled the money rolls over.
3) There can be a slots machine type roll with items and points being possible prizes.