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List of Level 1 abilities:
Warrior:
Double Slash--hit an enemy two times
Guard--protect an enemy in danger (less than half HP) or peril (less than 25% HP)
V slash--slash a foe in the shape of a V
Armor Break--lower a foe's defense
Weapon Break--lower a foe's attack power
Taunt--provoke enemies into attacking you for a short time
Fighter:
Meditate--raise Attack
Calm Mind--raise Defense
Golem Fist--a punch that pins a foe with a massive fist
Thunderous Roar--unleashes a loud war cry that frightens foes and inspires allies
Dancing Leaves--uses ki to conjure a swirling tornado of leaves
Crimson Fire Dance--creates a burst of fire with ki
Stormy Wind Wheel--creates a whirling tornado that catches any foe in its path
Azure Dragon's Fury--sends a huge wave of water at a foe
Healing Sky Light--heals an ally for a little HP
Ranger:
Volley--fires multiple arrows
Keen Eye--buffs the party's accuracy
Healing Balm--uses earth magic to heal light wounds
Call Pokemon--summon a friendly wild Pokemon to help
Leaf Cloak--hides the party in a cloak of leaves
Fletchling Wing--warps the party to a safe location
Cleric:
Cure--heals a little HP
Heal--removes any unpleasant status conditions
Shield--protects the party from physical attacks
Aura--protects the party from magical attacks
Scan--learn a little bit about a foe
Raise--revives a fallen party member with half HP
Light--does a little light damage to all foes
Mage:
Fire--does a little fire damage to all foes
Ice--does a little ice damage to all foes
Thunder--does a little lightning damage to all foes
Water--does a little water damage to all foes
Leaf--does a little earth damage to all foes
Aero--does a little wind damage to all foes
Rogue:
Steal Coins--takes a few coins from the enemy. Any coins gathered this way are added to dropped gold
Steal Item--takes an item from a foe. Stolen items are different from dropped items
Heightened Senses--detect hidden items and secret passageways
On Alert--lowers the chance of being ambushed
Steal Heart--charm an enemy to fight for you
Minstrel
Song of Fire (Jao wiisha nes chiel com yutuul)--a spellsong that conjures firey powers, as well as boosting stats
Song of Earth (Imultaos, ame no hao bakezo...)--a spellsong that conjures aid from both rocks and plants, as well as some basic healing magic)
Song of Water (Rou iitsa ron selga vichii...)--a spellsong that conjures water powers, as well as basic defensive abilities
Song of Wind (Karuto, iichiida shou...)--a spellsong that conjures wind powers, as well as speeding allies up and teleportation
Fight Song--sings a rousing melody that boosts allies' attack and defense
Mystic Melody--sings a song that boosts magical attack and magical defense
Swanna Song--a very powerful song that will unleash a powerful effect unique to every minstrel at the cost of lowering your HP to 1--use this only in an emergency!
Last edited by EmeraldSky; 02-10-2016 at 11:59 PM.
Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"

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