Quote Originally Posted by Neo Emolga View Post
There were a few other few issues that we ran into during the whole development from what I recall.

First point is the actual dungeon crawling would get kind of boring in RP format. This makes things tricky, because exploring the randomized dungeons makes up such a huge part of PMD's gameplay. Also, the big problem with RPs is that so few of them actually finish.

Missions also might take a really long in real life time. We could take bits out of Dungeons & Dragons, but even those kinds of sessions take hours and they keep going because everyone is there in the room, whereas on a forum, people come and go at different times. I think the only way to combat this is to have a time limit on the missions. Another way to combat this would be to have easy-going missions at first. Then, the difficulty and length can be increased until we hit that sweet spot where people get things done relatively on time.

Also, character progression. It's always fun to have characters gain levels and progress, but it's a lot of calculation work (and this is why I RP instead of jump in on the competitive battling scene or join stuff like the URPG). But, on the flip side, if characters don't really progress, gain levels, or advance, eh, there's nothing really much to it.

I don't know, I think we're just better off with regular PMD RPs, and if someone wants to reuse their character, I think that's fine.
I mean I've never played D&D so I can't say I know the rules or anything, but I have a general idea about it. I hate to say it, but maybe it needs to have forced story development then. The difficulty should then be around the sum of the highest and lowest leveled players to avoid being too low leveled or too high leveled. Accommodations I guess?

I mentioned this part to you in that PM, but maybe have it set where each mission/adventure has an estimated time limit. Later on maybe they can be broken into sections so your not all sitting there for hours doing one mission. It'd in sense be like old movies with an "Intermission" in between parts. It'd help fix timing issues. Also could help keep tensions on what will happen next. Also having more than one GM/DM would almost be a necessity.

It may need its OWN unique battle system and exp handouts to accommodate this then. That way your not going by some other RPs system which may be more complex than you could stand to handle on the calculations. It also makes the RP unique to have its own complete battle/exp system. Same goes for stat handouts.

It honestly doesn't HAVE to be some super complex D&D style RP either. Maybe if anything you could make it like I thought of making a fanfic once. A player based driven story (I'm talking about the one I mentioned to you in the PM). I originally thought of making it an RP so the characters could be whatever they wanted. It'd also add a much deeper story. If someone played as the someone in the villianous team, how would that go? How would "the good guys" combat that? Making a very complex system would take a lot of dedication and more than just one person running it, that's for sure.