
Originally Posted by
Neo Emolga
There were a few other few issues that we ran into during the whole development from what I recall.
First point is the actual dungeon crawling would get kind of boring in RP format. This makes things tricky, because exploring the randomized dungeons makes up such a huge part of PMD's gameplay. Also, the big problem with RPs is that so few of them actually finish.
Missions also might take a really long in real life time. We could take bits out of Dungeons & Dragons, but even those kinds of sessions take hours and they keep going because everyone is there in the room, whereas on a forum, people come and go at different times. I think the only way to combat this is to have a time limit on the missions. Another way to combat this would be to have easy-going missions at first. Then, the difficulty and length can be increased until we hit that sweet spot where people get things done relatively on time.
Also, character progression. It's always fun to have characters gain levels and progress, but it's a lot of calculation work (and this is why I RP instead of jump in on the competitive battling scene or join stuff like the URPG). But, on the flip side, if characters don't really progress, gain levels, or advance, eh, there's nothing really much to it.
I don't know, I think we're just better off with regular PMD RPs, and if someone wants to reuse their character, I think that's fine.
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