Jumpscares might catch me off guard the first time. Second time, please, it just feels cheesy, and I might even laugh at it the next time around.
I also realized where Silent Hill gets its fear factor from. The guy you're playing is weak, can barely kill anything, and the camera angle is constantly forcing you to only see what's five feet ahead of you. So yes, of course things are going to pop out at you when you're unprepared, and because they barely give any ammo and enemies are constantly respawning, it forces you to have to run past them like a sissy trying to find the bathroom. Games today have characters that are more realistic and are physically capable of fighting their way out of things.
















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