
Originally Posted by
Nekomata
Maya is the industry standard these days for the most part. It's a very complicated program that isn't user-intuitive at all. Got an error? BEST OF LUCK FINDING THE CAUSE. It can be one of a billion tiny insignificant problems. xD
And the modeling process you're describing is NURBS modeling. Why the hell would you do that to yourself? xD Polygon modeling is far more user-intuitive. That said... my hell professor is making us do all of our modeling in NURBS. RIP us.
Surfacing can either be easy or hell. Depends what you're doing and what method you're trying. I know renderman has some REALLY good presets for certain common materials. I also know how to paint seamless textures when I need to- it's a process. My friend is good at procedural texturing, so she usually covers that.
3D animation is very much a trial-error process. Iteration after iteration until things look good. I can dig up some older screenshots from that project later if you'd like to see what the early stages looked like (big difference). xD It takes a huge amount of people to make quality work. Seriously, there are people dedicated to making sure someone's scarf moves properly in animation. Another person may be in charge of just facial animations. It's a process and a huge undertaking. It's one of those fields you have to love your job or get out.
Bookmarks