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  1. #11
    Quote Originally Posted by Truly View Post
    I checked the Picross -- solved as much of it as I could, then stumped, I went to a machine to try to solve the whole thing... it didn't get any farther than I did.

    Basically, the rows (horizontal) with the 11 and the 16 have some definite, confirmed spots. Beyond that, the grid (25 x 25) is too large and the numbers too small (lots of 1-5s, but even an 8 doesn't reach a third of the way across -- it's not enough to prove anything).

    Suggestion: Buzzswole should grab the Escort/Protect skill ASAP. Being the one (currently) most likely to win a fight, I'd love to see Buzzswole protecting potential hits during the Night. (Good Protects currently include Yasha and Eclipse, skill teachers.)
    Also, it'd be great if the Escort could later take, say, Sebbit, to the Gamma Room to investigate. I think there's no rush for that, however...
    Hey, did anybody else notice that we've got a Gamma puzzle and an Epsilon puzzle?

    Suggestion: Someone else should grab Clairvoyance ASAP. If it can be used to find the next clue to the Epsilon Picross, then we can eliminate a target early. @Suicune's Fire can the Clairvoyance skill be used in that way?

    Suggestion: One Medicine-skilled Pokemon should go to each of the wounded NPCs ASAP (so as to keep them off the kill-counter). Then, a Seinaru-skilled 'mon should heal the Medic's inevitable Purity damage. Maybe Seinaru Pokemon should start healing Purity Damage in the Night phase! [Edit] I think I misunderstood how Seinaru can be used! Those of you with Purity problems... good luck!

    Does that seem reasonable?

    @Suicune's Fire Does the Diplomacy skill always give the best possible outcome when interacting with a Pokemon? I was a little confused, but they way I read it, using Diplomacy on an NPC:
    - only gives you a slightly positive result
    - ensures everybody else gets a neutral result at best.
    That seems like it's not worth it (like it could potentially lock information!) but I might have misunderstood!
    Do note that in the post Emerald found it in, it said it might need another piece to be completed.

    If the thing you need to obtain is an item, then Clairvoyance will work. As of now, you don't know whether or not you're after an item.

    Medicine is used to heal purity. Make sure you guys are reading up on the rules! ^^; I know there's tonnes there but the perks are hopefully specific enough.

    So, this is the description of Diplomacy in the rules/gameplay:

    Spoiler:
    The Diplomacy perk is like a social override. It grants you the ability to persuade an NPC to cooperate and hand over items they're holding onto. It also puts them into the Compliant State, which means all future Interviews with them will be Positive to you, and Neutral to all players regardless of what kind of Rapport score they would have gotten otherwise. In addition, Diplomacy allows the players to learn if that NPC has any perks.

    When buying items, Emissaries with Diplomacy have a 25% chance to get a low-value item for free.

    - Gives the user a positive rapport, MINIMUM. You always want a positive rapport. Information is withheld the worse the rapport with the interviewed pokemon is. The higher the rapport, the more information you get, in every circumstance.
    - Gives everyone else a neutral, at the worst. Again, better than having a negative rapport.
    - NPCs will have a tendency to hang onto items if they don't trust you enough to hand them over. Without Diplomacy, the game is impossible to complete, because certain items are imperative to completing tasks, quests, and finding the Stalkers.
    - AND it gives you a chance to get a free item when shopping.
    - It can also be used in conjunction with every interview, which is very powerful.

    So it's definitely worth it. :P I mean, you didn't pick it, so as long as you're happy with your choice. But to be fair, the information was available when you all made your choices.

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    Truly 

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