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  1. #471
    Quote Originally Posted by ShadowBolt25 View Post
    i think we still can have our own inventory's and a free option to put certain stuff in the team inventory
    have both combinable materials ( ores ) and ( ingots ) as an option

    I have questions about Learning Abilities ( if they become free )

    @Neo Emolga
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?

  2. #472
    Quote Originally Posted by Suicune's Fire View Post
    Would it work better to have separate wallets, but all items go into the group inventory? And yes, it's always a free action to move items around. :) You just can't equip someone else with equipment, and you can't force them to eat anything like a berry, or use something like an Adrenaline Orb.

    What would your questions be for the Learned Abilities?
    for the consumables/materials/equipment that is bought (for example: Berries, Adrenaline Orbs, Iron Ore, etc ) it would be a good suggestion that personal inventory, having separate wallets, but all found items can go into the group inventory ( so that if someone on the team needs certain items they would have access to the items )


    now about my questions about Learned Abilities i was wondering if for a 2nd Ability would it be possible to switch it out with a different ability ( should the need arise, for example: Scavenging at (51) Reuse and Recycle then during a different day/night cycle Escort/Protect 50. Kannari the Rhydon ♀ [D/N] TEACHER: Forge )

    i mean after all if something happens to someone that can teach abilities we would be in trouble

    1 example was 51. Vye the Bisharp ♂ [D/N] TEACHER: Clairvoyance **COMPLIANT** <Adrian's Interview> KILLED BY THE STALKERS.

  3. #473
    Ace Trainer Lychee's Avatar
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    I'm happy to get rid of combineable items! But, does that also mean all our gem dust will evaporate, or will it turn into full gems? Are gem dusts combineables like macro weed or are they blueprint components like iron ingots? It seems like they're possibly neither??
    I'm also perfectly happy to keep the item combining thing (now that we know about it it does seem cool, if it's a free action, and if its explained somewhere in the rules)

    Auto team inventory would be LOVELY as a setting, unless players specifically state that they want to take/hold onto items. Player wallets... well, we can always take what we need from the team, and players holding onto money for no clear reason also seems to be happening. I'd be happy enough to have an emissary money stash and nothing else (as long as we can still wager in battles!)

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  5. #474
    Senior Moderator EmeraldSky's Avatar
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    I vote to get rid of combined materials, and make learning abilities free
    Everyone has a dream that fills their heart. A journey they must take. A destiny to fulfill. As close as your imagination exists a magical place, where wondrous creatures with incredible powers help make dreams come true. It's the world of Pokemon!!"


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    Lychee 

  7. #475
    The Known Stranger Morzone's Avatar
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    Uh...

    What's up with the changed post? What happened with the statue?

    VPP

  8. #476
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Morzone View Post
    Uh...

    What's up with the changed post? What happened with the statue?
    Eh heh, Aglome Oen thought Lillian was going to be taking heaps of damage. Turns out thanks to the Enigma Berry she was using, she's just fine and recovered the [%Barbed Metal Disc% 2P DMG] from the statue without taking a scratch, which typically would have been a highly dangerous thing to do without using an Enigma Berry like that. What you see in that edited mess is... his frustration.

    He's really unhappy about it and was quite the buzzkill. This is... actually a really good thing for you guys, but don't tell him I said that.

  9. #477
    Ace Trainer Lychee's Avatar
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    Bwahahaha suckerrrr :P
    Enigma berries are the best!
    So hey, next turn we have a lot of things to do! Anyone with technical and escort and stuff is going to be really useful!
    Also, theres a mystic crystal still in the invincible drifter shop that has a description like it's utopian- shall we go buy that for $300?

  10. #478
    The Known Stranger Morzone's Avatar
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    oooh ok. It didn't mention anything about eating the engima berry in the quoted post so I got really confused. (also I forgot the disc went into the team inventory and was just like 'whyyyy isn't it listed at the bottem with the rest of her inventory?? Did she get it or not??") Didn't realize the berry lasted two sessions.

    VPP

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    Lychee 

  12. #479
    I like the idea of combinable items in such a large-scale game, but I think it flew over -- I'll speak for myself -- my head. There's a lot of hidden stuff that's not in the (already expansive) rules section. [Edit: Also, maybe Gem dust for Gems should stay special and separate? I dunno! I'd still need to know how to combine dustB.]

    I'm down to dump items and Splinters into team inventory. I intended to do that next phase anyway -- not like I can do much with only 23 of 'em!

    Regarding learned abilities! It doesn't feel "right" right off the bat, but I can't think of a reason why they shouldn't be free-action to learn.

  13. #480
    @ARandomTool Feel free to take a berry next time you need to heal. It doesn't cost your action, we have plenty, and it can save us two phases -- yours and Daniel's both.

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