Results 1 to 10 of 602

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Cheers and good times! Neo Emolga's Avatar
    Senior Administrator

    Join Date
    Mar 2013
    Location
    New Jersey
    Posts
    17,436

    [SEASON 2] The Stalkers RPG - Main Action and Team Status [ENDED... FOR NOW]



    Main Action and Team Status Thread

    We're all set to go!

    This is where you declare actions. In case you need a reminder for how the rules work, you can check them out RIGHT HERE.



    Current Cycle

    Day 9: Day

    Action Submission Status: CLOSED

    Time Remaining:




    Players

    Lita the Pikachu (S: Electric)
    Health: 4/4
    Sanity: 3/4
    Perk: Security | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

    Amia the Roserade (M: Grass/Poison)
    Health: 4/5
    Sanity: 3/4
    Perk: Lockpick | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

    Felix the Archeops (M: Rock/Flying)
    Health: 3/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

    Kames the Lampent (S: Ghost/Fire)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

    Laura the Umbreon (M: Dark)
    Health: 5/5 FROZEN
    Sanity: 1/4
    Perk: Diplomacy | Learned Abilities: Escort/Protect, Exorcism
    Failed Assassinations: 0/2

    Aurimas the Bastiodon (M: Rock/Steel)
    Health: 5/5
    Sanity: 4/4
    Perk: Diplomacy | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

    Madder the Mimikyu (S: Ghost/Fairy)
    Health: 4/4 CONFUSED
    Sanity: 4/4
    Perk: Lockpick | Learned Abilities: Restrain, Exorcism
    Failed Assassinations: 0/2

    Pixel the Porygon-Z (M: Normal)
    Health: 5/5
    Sanity: 4/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

    Marrow the Cubone (S: Ground)
    Health: 4/4
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

    Guzma the Wigglytuff (M: Normal/Fairy)
    Health: 5/5
    Sanity: 4/4
    Perk: Science | Learned Abilities: Restrain
    Failed Assassinations: 0/2

    Ciel the Mega Altaria (M: Dragon/Fairy)
    Health: 5/5
    Sanity: 4/4
    Perk: Security | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

    Katzu the Sneasel (M: Dark/Ice)
    Health: 5/5
    Sanity: 3/4
    Perk: First Aid | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

    Carly the Heracross (M: Bug/Fighting)
    Health: 5/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

    Olea the Salazzle (M: Poison/Fire)
    Health: 5/5
    Sanity: 4/4
    Perk: Diplomacy | Learned Abilities: Restrain
    Failed Assassinations: 0/2

    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2

    Fir the Luxray (M: Electric)
    Health: 5/5
    Sanity: 4/4
    Perk: First Aid | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

    Sarah the Archen (S: Rock/Flying)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Investigate
    Failed Assassinations: 0/2

    Sam the Deerling (S: Normal/Grass)
    Health: 4/4
    Sanity: 3/4
    Perk: Repair | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

    Theo the Bisharp (L: Dark/Steel)
    Health: 6/6
    Sanity: 3/4
    Perk: Diplomacy | Learned Abilities: Restrain
    Failed Assassinations: 0/2

    Velo the Togekiss (M: Fairy/Flying)
    Health: 5/5
    Sanity: 3/4
    Perk: Science | Learned Abilities: Escort/Protect, Exorcism
    Failed Assassinations: 0/2

    Eddie the Bulbasaur (S: Grass/Poison)
    Health: 4/4
    Sanity: 4/4
    Perk: Science | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

    Marta the Buizel (M: Water)
    Health: 5/5
    Sanity: 3/4
    Perk: Lockpick | Learned Abilities: Investigation
    Failed Assassinations: 0/2

    Nixie the Primarina (L: Water/Fairy)
    Health: 6/6
    Sanity: 4/4
    Perk: Diplomacy | Learned Abilities: Investigation
    Failed Assassinations: 0/2

    Sam the Zoroark (L: Dark)
    Health: 6/6
    Sanity: 4/4
    Perk: Security | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2



    Doom Tracker

    Active Dark Event 1: Remaining Kills:
    It is estimated that the Stalkers only need 40 more kills before some infernal ritual is accomplished by the Enthrallers. You must avoid this outcome before it happens in this race against time.
    8/40


    Active Dark Event 2: Mission Disclosure:
    Mew, the legendaries, and other allied mysterious forces involved cannot afford to allow whoever is behind the Emissaries to learn about the Emissary mission. The way to avoid this from happening is to be careful and do not be too reckless. Remember, the Enthrallers are trying to figure out why their first mission in Serenity Town was a failure. Don't let them learn too much or the mission will be over.
    20%/100%




    Stalkers Eliminated

    1/??? Stalkers Eliminated




    Team Inventory
    All players share the same inventory, and any items in inventory can be used by any player at any time.

    Consumable Items: - To be used at the start of a turn and do not use up a whole turn.
    x2 [Oran Berry] - When consumed, restores 1 point of Health.
    x3 [Verve Syringe] - When taken, player will sustain 1 point less Health damage if they encounter a trap. Lasts for two cycles. (1 Day, 1 Night.)
    x3 [Adrenaline Syringe] - When taken, allows a player to take two actions during one Day or Night cycle, but they take one point of Health damage afterword for the strain it puts on them.
    x2 [Cheri Berry] - Cures the "PARALYSED" condition.
    x1 [Pecha Berry] - Cures the "POISONED" condition.
    x1 [Aspear Berry] - Cures the "FROZEN" condition.


    Non-Consumable Items: (Mission items in green.)
    [Security Data Module]
    [Separation Request Papers]
    [Revival Herb]
    [Yasma's Painting]
    [Uncut Opal]

    [Uncut Aquamarine]
    [Aerolancer Backup Key Fob]
    [Spare Valvo Tyre]
    [Energy Root]

    Utopia Angel Items
    [Irongold Drinking Horn Fragment 1/3]
    [Irongold Drinking horn Fragment 3/3]
    [Gem of Hope]
    [Divinity Relic Frame]
    [Celestial Compass Frame]
    [Divine Relic Disc]
    [Crusader Helmet Base]
    [Shattered Charm Half 1/2]
    [Divine Codex Pages First Half]
    [Divine Codex Pages Second Half]
    [??? Seal: <???>]
    [Starcaller Tome Pages 3of4]
    [Starcaller Shaft]
    [Summoner Calling Instructions Pages 3of4]
    [Dragonstar Armor Fragment 1of4]
    [Dragonstar Armor Fragment 2of4]
    [Dragonstar Right Bracer]
    =Ancient Language Decryption Key=
    =Completed Instructions=
    =Ancient Language Incantation=

    Krysari:
    [Broken Jade Bangle]
    =Wisdom of Ages Page 1/2=


    [AIL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
    [MAL Sigil] #Mesmerizing Presence# (Deals 1 point of damage to Sanity)
    [Token of Silence]
    [Holocaust Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    [8:52 Positioning Clue]
    [Silent Lantern]
    [Frantic Lantern]
    [Cell Battery]
    [Testament of War] #Infernal Presence# (Deals 1 point of damage to Sanity)
    [Cobra Cube (Arbok)]
    [Tales of Jacob the Cutiefly]
    [Eye of Braviary]
    [Eye of Staraptor]
    [Callous Clarinet]
    [Vicious Viola]
    [Severed Poliwrath Hand]
    [Wing Cuffs]
    [Testament of Famine] #Infernal Presence# (Deals 2 Damage to Sanity)
    [Gem of Misery] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation)
    [Scrawl Taken Right Half]
    [Blood Sample Vial #2] #Audial Hallucinations# (Deals 2 points Sanity damage)
    [Heart of the Hellion] #Infernal Presence# (Deals 2 damage to Sanity)
    [Massacre Sword] #Infernal Presence# (Deals 2 damage to Sanity)
    [Spimmley's Hammer]
    [Claw of Blood]
    [Tome of the Black Creed]
    [Forsaken Sword] #Infernal Presence# (Deals 2 damage to Sanity)
    [Sapling Apartment Key]
    [Xetdan] #Infernal Presence# (Deals 2 damage to Sanity)
    [Cheerful Cello]
    [SE34 Codeword]
    [PKR4 Key]
    [Playful Piccolo]
    [MMC Key]
    [Mask of Lust]
    [Spiteful Saxophone]
    [SE35 Codeword]
    [Page of Rejection]
    [Page of Vengeance]


    Team Records

    =Library Braille Note=
    =Satia's Email=
    =Phone Records=
    =Positioning Sudoku Puzzle=
    =Cleaners Receipt=
    =Incriminating Note=
    =Philter Diary Entry #1=
    =Philter Diary Entry #2=
    =Torn Note=
    =Client List=
    =Sick Musings=
    =Tile Grafitti=
    =Audio Recording 1=
    =Satia and Nairek Photo=
    =Oblivion Wall Note=
    =Wall Riddle=
    =Audio Recording 2=
    =Vendor Quality Improvement Program=
    =Philter Hologram=
    =Uru's Research 1.1=
    =Uru's Research 1.2=
    =Juniper's Letter=
    =Rejection Scribbles=
    =Revenge Note=

    Last edited by Neo Emolga; 08-03-2017 at 09:25 PM.

  2. This post has been liked by:


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •