Suicune's Fire
First Impression: 7/10
Bigger isn't always better, but I think it would have been a lot cooler to use Zebstrika. It would amp up the effect (no pun intended) because Zebstrika appears more "intense" per se than just little old Blitzle does. Blitzle is cute and fits well with this theme, but I feel like Zebstrika would have been even better.
Quality: 5/5
No major issues for me to complain about, here! Just some slight contrast issues in the fleshy color and the black. Black is a tricky color to work with when it comes to getting the right amount of contrast, but the majority of the time you're going to need MORE contrast between shades of black than less contrast. A bit like how white works, but vice versa!
Originality: 13/15
This is a clever little idea. I especially love how you added the crease in the "jacket" near where its back and neck connect. It makes it look more like an actual jacket and less like a skin-tight suit. The theme was also a good pick for this Pokemon because MOHAWK. x] However I still do feel like it's lacking, like you could have done more with it. Even using Zebstrika probably would have scored you more points.
Relativity: 5/5
No issues here!
Total: 28/35
Caite-chan
First Impression: 5/10
Ah, how cute! However the fact that the little inner organelles are outlined harshly in black doesn't really do it for me. Maybe if you were to have used one of the darker greens it would have looked better. Also, I think I may understand where you're coming from with the lines / border around Ditto's body but I'm not one-hundred percent sure.
Quality: 2/5
As I said above, the harsh outlines for objects that are supposedly floating around inside of Ditto's gelatinous body doesn't really work out so well. Just all of the black lines really lower's Ditto's readability and it's more difficult to understand what's going on at a first glance. I played around with it a little and actually found out that even by replacing all of those black lines you placed with the darkest green, it helps loads. :o Also maybe you could have tried to make the organelles a little less pointed and polygonic and more curved. :>
Originality: 12/15
It's definitely a cute little idea. As I said I feel like the execution could have been a little better, but hey! Props to you for going a little bit outside of your comfort zone. Don't let this discourage you; I definitely look forward to seeing more of what you can come up with in the future!!
Relativity: 5/5
No problems here. :>
Total: 25/35
TheoreticalSelkie
First Impression: 10/10
"Wow" was the first thing that ran through my mind when I first saw this. I love your hue-shifting and how you took a further step with the colors, deciding to re-use certain colors for different areas. Color control, in my opinion, is the essence of pixel art. <3 Plus the pattern is really pretty, too.
Quality: 4/5
You would have gotten the full 5/5 if it weren't for this one glaring issue: the eye marking on the farthest wing is much too horizontally skewed. I found that just by increasing the height by one pixel seems to clear up the issue. And our good old friend, anti-aliasing. c; Which you also probably could have used a little more of on the farthest wing. That darn problematic thing!
Originality: 14/15
I really didn't see this coming, especially not with Salamence. But honestly, Salamence has just a simple enough body with just enough protrusions that it actually works really well.
Relativity: 5/5
You got it.
Total: 33/35
Mad Max
First Impression: 7/10
This is cute; plus, it makes sense.
Quality: 2/5
There's a lot going on with the quality, though; mainly your colors and contrast. The white on the body looks flood-filled, as in the two shades that were originally there are filled in with one color. Don't forget to preserve the shading! :o Another major color problem is with your yellows, there. Yellow is a tricky, TRICKY color to work with...it would have been best if you were to either make your shades of yellow much darker than you would with any ordinary color, OR lower the saturation of your yellow slightly as you make them darker. That helps with the horrible contrast problems you get when you work with yellow! :> Lovely try, though! ^^
Originality: 10/15
I do like this, but it's also not unexpected. I mean, it's not like I expected this, either, but it's one of those things where you're like, "Oh, okay, I could have seen that coming." xD But nonetheless, I do like disguise recolors. I think maybe next time if you ever do make another Vivillon disguise recolor again, maybe do so on a Pokemon that you wouldn't expect to see it on as much? :> Like...Flygon! Flygon would actually be really cool to see a Vivillon design on. And it would work, too! :D
Relativity: 5/5
All clear!
Total: 25/35
PTGigi
First Impression: 9/10
This one also wow'ed me when I first saw it; it's definitely not anything that I expected! I absolutely love how the markings are so intricate yet not excessive. Nice color choice, as well; it definitely works!
Quality: 5/5
I see no major quality issues. One nitpick I noticed though is that you seem to have a duplicate color for every single color on that Reshiram, doubling its color count. (doubles as in two colors that look exactly the same; the only differences are very, very minor and you really don't notice them until you get a program to analyze the colors for you) I'm going to assume that this was a mistake of some sort, though, since there's literally one for like EVERY color, and the placement is pretty random.
Originality: 12/15
Not something I totally expected, but also works! As I mentioned, I love the fact that the markings are so intricate yet not excessive to the point that it takes away from the sprite's readability.
Relativity: 5/5
Yup!
Total: 31/35
Nekomata
First Impression: 8/10
I really, really love what you did with this and I can tell you took a long time to finish it. Upon analyzing it I noticed that you literally made individual color ramps for each different hue; plus I love the range of hues you chose. Yellow-green all the way down to violet? That definitely screams tropical, so it's safe to say you nailed down your theme. x] This is really cool and all, but entails one major problem...
Quality: 4/5
...color count. No, I'm totally not going to be a color nazi, here, but damn! 45 colors? That's cray-cray! Well, sorta. I mean with so many different hues it's a little difficult to really emulate a gradient without all of those hues. But the gradient is another problem: there's so much of a gradient that it actually takes away from the sprite's original shading. Maybe next time you can lower the number of hues and instead use some dithering here and there (but not in excession) to help the colors blend in without the sprite looking too gradiented. The yellow spots do add a really nice accent to the more bluish areas, though!
Originality: 14/15
Once again, this is one of those things that I never expected to see but at the same time, it totally works! I love the theme you used, it's so colorful and bright and it stands out really well.
Relativity: 5/5
No problems!
Total: 32/35
Noblejanobii
First Impression: 7/10
Oh, a Kitsune! Nice choice of theme. Especially since it's white with red and black markings it also bears a very striking resemblance to Amaterasu from the Okami series. <3
Quality: 3/5
Nothing big, just some contrast issues here and there. Your darkest white shade could have a lot more contrast from the shade above it...but I do love your hue-shifting. Instead of just going down to blank white, you actually added a warm, yellowish tint to it. It would have been cool to see a little anti-aliasing on the kanji on Ninetales' body, else it just looks like it's floating there and isn't actually a marking within its fur. Your red was also a little harsh and lowered the readability on the face. You definitely could have benefitted from making it just a tinge lighter and by adding some anti-aliasing there, too. ^^
Originality: 12/15
There's just something about this that I find really cool. Maybe it's the fact that that "ho" kanji provides just the extra "umph" that the recolor needs? Plus the red markings. It's a design that's both simple and satisfyingly detailed.
Relativity: 5/5
You got it, skipper.
Total: 27/35
ninjaskarmory
First Impression: 4/10
My first impression of this originally was a little unfazed, but once you actually went into detail and started to explain your reasoning behind every single little color and your knowledge of the lore of the Bioshock series, I was amazed! That being said it is still a rather plain recolor (which isn't always a bad thing...not at all), but the fact that you made your colors symbolize certain things within the franchise is a neat little twist. Plus, the rust color goes really nicely with those navy and cyan colors.
Quality: 4/5
No major quality issues.
Originality: 15/15
Despite the recolor not having any intricate pattern or designs, I feel like your explanation behind your reasoning really bumped up your points here. It's like, everything in this recolor has a place and a reason, and nothing here has been done accidentally or just because it looks cool. You decided to take a different approach, and I totally commend you for that! I just hope that you'll continue to submit more entries in the coming weeks. Looking forward to seeing what you have in store!
Relativity: 5/5
'Tis a recolor, no problems here.
Total: 28/35
Pokemon Trainer Sarah
First Impression: 10/10
Holy hell. Seriously, you went all out with this one. You hollowed out the eyes, added cracks, joints, and even ribs. RIBS.
Quality: 4/5
No glaring problems here. I think it would have been best if you maybe evened out the contrast a bit (there's a pretty low contrast between the main white and its shade, while there's a super-high contrast between that second-lightest shade and the one just below it). There are also just a couple of little pixels that you accidentally forgot to recolor, for they're still purple. c; That last bit isn't taking anything away from your score, though; just a heads-up!.
Originality: 14/15
The idea is pretty predictable, but your execution really kicks ***. You really went that extra mile.
Relativity: 5/5
I feel like this constitutes more as an edit than a recolor--referring to the addition of ribs--but I won't take any points off since I really wasn't all too clear about this rule to begin with.
Total: 33/35
sammy0295
First Impression: 7/10
This is really quite neat! Very nice choice of colors, too, but I can't help what inspired you to use that really dark, dulled-out violet. Not that that takes away from anything, it's just me pondering is all.
Quality: 4/5
No major problems here. Nice! The big thing is that I feel like the main body color could use some more contrast between the shades; namely the base color and the one just below / darker than that.
Originality: 14/15
This is a really interesting idea! It makes me think of steampunk, almost. Maybe a mix between a church organ and something steampunk. Very original concept!
Relativity: 5/5
I feel like this also constitutes as more of an edit than a recolor (due to the extra lines and especially the extra shading), but since I really wasn't clear on that to begin with I'm not going to take off any points for it. That was kinda my fault, to be honest.
Total: 30/35
Brettles
First Impression: 7/10
I was like, "whoa!" when I first saw this. I love the direction you tried to take this in. Just the execution was a little bit sloppy. But hey, no shame in that. We all start out pretty sloppy. c;
Quality: 2/5
20 colors? Wow! I think I see what went a little awry here, though. It almost looks as if you may have gotten a little mixed up as to what areas were supposed to be recolored plainly and what areas were meant to have a pattern. Here's a little trick to help you! Make multiple copies of the sprite you're recoloring. In one copy, just reduce it to flat colors, and draw out the pattern that you want to use. Make copies of the original sprite; for each color that you used for the pattern, go ahead and make a separate recolor of it for each individual hue. When you're done with that, take the sprite that has the pattern that you planned out (or copy it just in case you mess up).
Let's say that you have your patterned Charizard, and you have four separate colors: black, red, orange, and yellow. You should have one Charizard recolored for each of those colors you're using in your pattern. Take the one with the pattern and get rid of one of the hues--so say, let's get rid of orange. Paste that over your orange recolor, and viola! Just keep doing that for the other colors. It really helps and makes the process much less complex!
Originality: 12/15
Flames + Charizard = slightly predictable, yes, but I love how you just went all-out and made this Charizard look as if it's completely on fire, or totally pimped out with some sick decal. xD
Relativity: 5/5
No problems!
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Total: 26/40
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