Ooh, that's actually a good theory and I didn't think of that possibility! But yeah, as I told Tazz, this was an interesting experiment I wanted to try and boy did it give me very interesting results!
I'm glad you really enjoyed it! I had a blast running it and even though there's a few itty bitty tweaks that could be done, I think everything worked out pretty well.
Yeah, that was exactly my intention for that unexpected increase in Mission Disclosure, though I'm thinking of making it possible to have ways to bring that down. Your idea also sounds like an interesting idea for a new thing to try. I might work on that a bit more in future releases.
Yeah, this is very true. In Season 1, the Sin Purge Ritual was kind of a bit too influential in the sense that it disregarded everything else that happened in the entire game. I wanted it to be an alternate way to win the game, but in there, it was a bit too black and white. I think the methods need to be blended, such as items needed for Sin Purge could be found alongside the things needed for the Stalkers and there could be some items where there are multiple kinds of uses for it and the players need to decide which one they want to go with, kind of like deciding how you want to evolve your Eevee.
I think this different take on the Sin Purge Ritual was worth a try, but I think there's probably better things to do next time.
Yeah, it's tough to balance these things and I'm glad she didn't feel too overpowered, though I can see why some people feel she stole a bit of the glory at the end. Totally didn't think of that, but it's something I'll keep in mind for next time.
This is very true, and I only realized it at the end when all the Stalker Routes were made. Way more items need to be in the possession of way more civilians. It should really be at least close to an even split and I understand where Tazz feels it's a bit too much of a treasure hunt. This is definitely something I'll keep in mind as well. :3
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