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  1. #81
    growing strong Pokemon Trainer Sarah's Avatar
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    I'll search (13) Good As New Repair Shop. Maybe there'll be something there I can repair...
    GCEA


  2. #82
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by The Nonexistent Tazz View Post
    Calm Mind Suicune, it has no weak! You cannot defeat me that easily, Stalkers! I have IDDQD!

    I'll search the Exterior of the Seawish Tower.
    You dive deep into the Silverbay Coast, heading down toward The Seawish Tower. While this apartment building isn't quite as fancy and luxurious as the Azure Waters Tower, it is still quite a sight to behold considering how it was specially designed and constructed for water type Pokémon.

    The exterior frame and beams are a glossy sea blue color while the walls are a pristine white with square windows. You head around the building to see if you can find anything unusual, first starting from the front. As you can see, the building can be entered from any floor as gravity isn't an issue here unlike the rest of the city's design.

    As you swim around, you check along the walls. At first, nothing seems to strike you as usual, but when you get to the back of the building, you find something toward the base of the building. Unlike everything else along the walls, you at first see what looks like a grid and several numbers. When you take a closer look, you can start to make out the tiny words.



    It seems as though not too many other Pokémon check around this side of the building. From what you can tell, it's unlikely whoever put this here had been seen before. Still, you take note of it.

    =Positioning Sudoku Puzzle= has been noted in the Team Records.

    You then decide to swim back to the surface, not quite sure what to make of this finding.

    Tazz the Suicune (L: Water)
    Health: 6/6
    Sanity: 3/4
    Perk: First Aid | Learned Abilities: Restrain
    Failed Assassinations: 0/2

  3. #83
    The Known Stranger Morzone's Avatar
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    Looks like someone else already got around to lockpicking so...

    Search: Eclipse hotel exterior (42)

    VPP

  4. #84
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by pokemon trainer Felix View Post
    The park seems like the place someone would hide somthing suspicious

    search (7a) Greendash Park, Picnic Area
    You head into the Greendash Park, which has completely cleared out tonight. Most of the picnic tables and benches are completely vacant and in this dark city, it gives several eerie vibes as to what would normally be an everyday sight.

    There is a quiet, creepy stillness in the trees. Despite the vacant park paths and fields, you search around the benches, not finding anything too much of interest besides a little bit of garbage and a forgotten toy hovercraft a child must have left behind a few days ago and never found again.

    You take your search toward a neglected patch of trees and bushes, looking especially around the places that would normally avoid scrutiny. While it takes a while and you don't find anything at first, eventually you do come across one particular area that looks like even the landscaping services have neglected for quite some time. It's very dark here, especially at night, but after squinting, you see a strange, metallic ring-like object. You reach out to grab it and take a closer look...

    ...And then suddenly your mind is f̥͙͍̭̖̞̻̥̝l͏͈̣̱͙́̀u͇̻̥̖͈̠̳̠ş̻̼͓͖̪̼͈ͅh̨͓͟͜e͚̩̤̹̭̣̕ ̱ḑ̤͙̝̳̖͉̞ ̵̹̘̳w̙͎͚̬͚͝i̥̗̯̠t͖ͅḩ̭̝͚̞ ̣͍̬̮̞͙̘t͏̬̣̱̲̦̀h̺̗͇̣̭͘e̷͢͏͉͍͚ ̧̲̙͈̟̥̱̺͙d̵̨̼͚̣̹͚͝a̸̠̥̥̤r̭̜̝̮̲͙̰̕͢ͅk̶͇͖͔̰̼̝̥͈ ̫̭͔̳͇̖̞͈͟v̕͏͈̲̭͖̝̣ͅi͔̠͖͕s͕̥͍̥̦̞͝i̠̙̜̳̝͍̖͠o̩̲͘͢͞n͕͝ ̭͈̯͔̲ ͉̖̯͇̲͠o͝͏͎̥̞͕̻̗̻̬̱́f͏͉̱͉̘ ̛̛̼̥̻͔͓͈̕m̱͖̖̼̣̞͈̕á̼̣͕̲n͏̷̦̠͖́y̴̷̳̙̞̣̩ͅ ͖͙̦͙̥̭͠b̶̧̛͎̻u̧̲̖̼̘̞̦̙r̺͍͕ǹ̷͓͕̗̲̗̰͞i̞͈ͅn̗̝̣̻̖͇͓͕̕ ͉g̸͇̟͙̦̰̺ͅ ͏̬̲͕b͏̘̩͈̻̮̭̙̖͝ǫ̨̮̻̻̹̥̞͉̹̮d̴̩͞i͏̷̰̮͓̖̮̺̤̞e̡͖̱͕̙͇͍ ͓̫s̸̛͕͇.̖̱̮͕ͅ.͙̲̩̞͇̩̟̤̹͞.̪̖͔̯͚͠

    Felix has suffered 1 point of damage to Sanity.

    Felix has become CONFUSED.

    Suddenly, you hear a mechanism trigger with a snap, and you suddenly realize even this infernal ring has been booby-trapped! Quickly reacting, you move out of the way just moments before a hail of poisoned needles strikes the very spot you were in only fractions of a second before.

    In the meantime, the ring... it burns in your hands with visions of such dark f̷̤͙͖̖̩̥i̢̹͕̠̩̪͔̻͖r̠̝e̡͎̹̭̱̗̝͖̪͞.̧̨͎͓͕̜͡ͅ.

    Despite what it has done, you can't help but feel someone or something must have badly wanted to keep thing terrible thing safe... for whatever reason...

    Item [Holocaust Ring] #Dark Presence: Dark# (Deals 1 point of damage to Sanity, 25% chance to cause Confusion, 25% chance to cause Infatuation) has been added to the Team Inventory.

    You decide to leave, still feeling bewildered as the world seems to shift and reshape around you, leaving you wondering where you are... who you are... what you are...

    Felix the Archeops (M: Rock/Flying)
    Health: 5/5 **CONFUSED (3 Turns Remaining)**
    Sanity: 3/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

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  6. #85
    Quote Originally Posted by LKWayvern View Post
    I would like to Search Innocuous Investigations!
    Deep into the night, Innocuous Investigations looks like any other building. It's no skyscraper, but it's still relatively large for what it is. As you skirt the property, you can see that the lawn looks well maintained and the surrounding trees were meticulously planted. From a distance, you can see Joka Memorial Park, which looks haunting in the night, and from behind Innocuous Investigations, Kinny's Tavern is howling with nightlife. You can tell from the noise that the tavern gets a lot of traffic, which might mean that there is a high chance that at least one Stalker has been there before.

    After searching the exterior, you become confident that there is nothing outside. You can control the glow of the rings on various parts of your body, so you're able to use them as a good light source and dim them whenever you hear a starting sound. There appears to be nobody around, so you approach the back door. You regard a small garden of various flowers, among which are black roses, which at first you thought must have been red under a light source. You enter the building with caution, and begin with the staff room. Again, nothing seems out of place so you continue to the office area, where multiple cubicles, each with personal belongings, rest. Only a flickering 24-hour light illuminates this part of the building, but it's enough that you can dim your rings.

    As you come into the main office which belongs to Lora, the Kirlia who runs the firm with her business partner Queloon, you can see a photo on the desk of a Gothitelle. Queloon's desk, on the other side of the room, also seems to have pictures. One is a photo of her and Lora on what you assume is vacation. You get the impression that the two of them are the best of friends.

    You scour the rest of the building, but disappointingly, there seems to be nothing. Lora and her team must keep the place spotless. If there was any chance that a Stalker worked here, it was incredibly well disguised, and no traces can be found. Except for the same pamphlets found in Black Rose Funeral Home, nothing you can find is of any note.


    Laura the Umbreon (M: Dark)
    Health: 5/5
    Sanity: 4/4
    Perk: Diplomacy | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

  7. #86
    Quote Originally Posted by Caite-chan View Post
    I scan the area one last time to make sure that I didn't miss anything. Once I was satisfied I left the building and made my way across town. I kept my eye out for anything that may seem out of place. I paused before coming to a building.

    Search: (71) Silvercoal City Metro Station West
    You head into the abandoned west Silvercoal City Metro Station, which seems even more intimidating than it usually does during the day. You can't help but get the feeling this isn't a place a whole lot of Pokémon visit for many good reasons.

    While the entrance was gated, you find a small area of the metal bars that has come loose and has broken away, enough for you to fit through and continue your exploration.

    Inside, the metro station has completely fallen into disrepair. Your ability to see is greatly diminished, but you can see in the very faint light that a lot of tiles have peeled and have fallen off, broken tiles are scattered about everywhere, and there is dust, grime, trash, and debris everywhere.

    From within, there is a cold, hollow howling sound that seems to echo throughout the metro tunnels. You can barely see within the darkness, but something in the far corner along the other side of the tracks seems to be glowing, casting a strange, perplexing array of gaunt and twisted shadows throughout the dirty and abandoned metro station. You head toward it, knowing this could be the work of the Stalkers and most likely wouldn't be something a normal Pokémon would be responsible for.

    As you get closer, it gives you an unnerving feeling. Before you stands some kind of dark, infernal shrine. Carvings of doom, despair, and agony are etched upon the stone with macabre depictions of Pokémon wrapped in suffering. The shrine itself seems to be creating a glow, but you're not even sure how such a dark thing is possible.

    And then, upon the inscription, you see a series of dark words...

    "Doom demands the sanction of the Executioner, Infernal Judge, and the Butcher, or there will be NO YIELDING ON MY BEHALF."

    Suddenly, a mechanism triggers and explosion of fire and flames rushes toward you! Your eyes light up in fear as you're unable to escape in time from the biting, consuming flames that surround you!

    Pixel has suffered 1 Point of damage to Health.

    Pixel has become BURNED.

    You scramble in pain as the rush of fire subsides, trying to understand what just happened, but you're not even sure.

    Object: {Doom Tribute Chamber: Missing Tribute of the Executionor, Missing Tribute of the Infernal Judge, Missing Tribute Symbol of the Butcher} has been noted in the Team Records.

    You get out of there as soon as you can, throbbing in stinging pain, hoping nothing even worse happens...!

    Pixel the Porygon-Z (M: Normal)
    Health: 4/5 **BURNED**
    Sanity: 4/4
    Perk: Science | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  8. #87
    Quote Originally Posted by Ladybugclue View Post
    Attachment 1565 Hmm intriguing, a scull door...

    Attachment 1566 Well, Ha ha, nice! This is my first thing I found!

    Well that's all cool and nice but now I need to get down to business, I know there's another tower around here somewhere...

    47a Azure Water towers floors 1-7
    The first floor of Azure Water Towers is dark and it's fairly difficult to make out anything. Lights are on here and there, but you deduce that pulling out your waterproof torch is necessary. You hit the button and a column of light spills from the end of your device, illuminating anything you point at. The first floor is relatively empty, and wading down the hallway doesn't seem to reveal anything. You head up the passageway leading to the second floor, and immediately you feel a strange presence.

    You paddle forward with caution, using your torch to light your path. The first three apartment doors are insignificant, but the fourth piques your interest. You shine the light through the keyhole then try to open the door, and realise with surprise that it's not locked. You're not quite sure what the reason for this is, but you enter the room slowly anyway, only to gasp at what you see.

    The entire apartment has been trashed. Tables and chairs are broken, ornaments shattered, wallpaper torn, and just about everything else you can see is battered or broken. It becomes abundantly clear that there was an immense struggle here, and you can only conclude that whoever lives in this apartment was abducted after a raging fight broke out. You can't help but wonder why nobody had reported this incident, as surely someone would have heard. However, it then occurs to you that sound is significantly dulled underwater. On top of that, if it had happened in broad daylight when nobody else was home, there would have been nobody around to hear it...and you have a suspicious feeling that this could have been the work of a Stalker. Perhaps if it was out of water, there would be a message scrawled on the wall, or blood spatter left behind.

    As you're thinking hard about this scene, something draws your attention. Once your eyes find a waterproof painting hung on the wall, you become drawn to it. You inspect the painting up close, then lift it off the wall to find a safe. It looks like the safe's lock can be picked, so you employ your knowledge for picking locks, and go ahead.

    Once the door swings open, you are instantly blinded by a light. You recoil, squinting at the object that lies within as its glow dulls. You pull it out and inspect it; it appears to be a gold-embellished metal fragment of a mystical object. You're unsure what it is at this point, but it's long, curved, and looks to be missing other parts. You conclude that if three parts of this object were to be found and assembled, it would create what you can only imagine is a drinking horn.

    Item [Irongold Drinking Horn Fragment 1/3] was added to the Team Inventory.

    This must have been what the Stalker who tore this room apart was looking for. You assume they took whoever owned this apartment and potentially killed them, but you can't be sure of anything for now. All you know that this is the only object in the vicinity that matters.

    Marta the Buizel (M: Water)
    Health: 5/5
    Sanity: 4/4
    Perk: Lockpick | Learned Abilities: Investigation
    Failed Assassinations: 0/2

  9. #88
    Quote Originally Posted by EmeraldSky View Post
    After receiving a tip that an Electric type would be of help there, Lita searches 55. Seventy-One Manufacturing
    You begin your search around the large Seventy-One Manufacturing building. You can hear machinery continuing through the night, and you assume that some Pokémon are operating them during night shift, while other machinery functions on its own.

    Knowing you're not here to enter the facility, you skirt the perimeter of the property. Once you're sure that nothing can be found this far from the building, you head closer while ensuring you aren't being watched. The sounds of machinery become louder as you roam around while you use small bouts of electricity to light your path when necessary. A little ways into your search, you feel a pull of sorts towards the back of the building. Right now you're around the front, so you finish up a fruitless search and head around the back, where Wador said he saw something...

    To your shock, you find a disturbing monument around the back of the building. It is a stone depiction of three figures frozen in absolute sorrow. As you near the monument, using a ball of electricity in your paws as your light source, wild shadows cast themselves upon the stone carvings and twist the three Pokémon's expressions into disgusting disfigurements. You blink, and use a hand to rub your eyes, then look upon the statue once more to see that the three figures appear to be mere children: a Bonsly, an Azurill and a Cubone. Each is etched with utter heartbreak and sadness, and upon seeing such a sight, it begins to make you feel sad.

    In addition to the three children, you can see that there are three indents carved into the stone right beside each child. Upon closer inspection, you can see that the silhouettes and shaped like instruments; a trumpet, a guitar and a flute. Something tells you that you need these three instruments to activate whatever sick secrets this monument holds. Thankfully it does not seem as if the statue itself emanates anything harmful, and yet you still feel a deep-seated and overwhelming feeling of sorrow.

    Object {Monument of Mourning: Trumpet Silhouette, Flute Silhouette, Guitar Silhouette} has been noted in the Team Records.

    You tear yourself away from the monument, noticing with surprise that tears are streaming down your face. You can't get the image of those distraught children out of you mind, and as you leave the property, you know that it's going to haunt you for a while to come...

    Lita the Pikachu (S: Electric)
    Health: 4/4
    Sanity: 4/4
    Perk: Security | Learned Abilities: Rescue/Escape
    Failed Assassinations: 0/2

  10. #89
    Quote Originally Posted by Chakramaster View Post
    search (1C Sunspot Apartment Tower floor 21-30

    If that's a new saying, Katzu. Then call me old fashioned. I'm one for old school, yet adding my own unique style to things. Tip to bottom it's always been. Especially when you're small like me. Easier to work your way down than up. ;)
    Heading directly to Floor 30 of the Sunspot Apartment Tower, you find yourself in a hallway not unlike the one where you found the trapped, unconscious Pokémon still awaiting rescue. You search the floor, but nothing is out of the ordinary. Floors 29 - 22 all seem relatively clear as well, and although it takes you a good chunk of time to clear them all, you're still rearing to go.

    Floor 21 immediately feels different as you set foot upon the bottom step in the stairwell. The floor looks exactly the same as the others you have cleared, but you can feel an unsettling presence somewhere nearby. You use a ball of electricity between your paws to light your way as you head through, hoping that the light source doesn't wake up any of the Pokémon living here.

    Right at the end of the hallway, you swear something malicious is lurking close by. It takes you a moment to figure it out, but eventually you spot a pot plant that looks like it's been uprooted and then shoved back into the pot again. You take the initiative to lift the plant out, even if it's a little heavy, and plonk it into the floor right beside the pot. You've made a huge mess of soil, but you ignore it as you peer into the pot and spot something strange. Immediately you pull it out, almost feeling your paws burn at the sensation of touching something that's clearly not just a regular object.

    You brush it off with your paw and set it on the floor so you can summon another ball of electricity to view it with some light. You realise that it's a tall and thin, rusty, old-fashioned lantern. You wonder what it's doing in this pot plant, but dismiss the thought and put the plant back, guessing that this odd lantern may be connected to one of the Stalkers.

    Item [Silent Lantern] was added to the Team Inventory.

    The odd feeling you get from this object does not dissipate as you finish up your search. Whatever it is, it's beginning to make you feel somewhat dizzy.


    Zeal the Pikachu (S: Electric)
    Health: 4/4
    Sanity: 4/4
    Perk: Security | Learned Abilities: Investigate
    Failed Assassinations: 0/2

  11. #90
    Cheers and good times! Neo Emolga's Avatar
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    Quote Originally Posted by Velocity View Post

    I hear that someone mentioned the "You Remembered" Gift Store had something that might interest an enterprising Emissary. Hopefully I'll be able to get in during the night and see what the deal is with this mystery object.

    Search 25c - Superplex Shopping Center East Floors 5-6 (The Cone Zone Ice Cream, Telling Time Clocks, "You Remembered!" Gift Store).
    As you stand before the Superplex Shopping Center, you can see the mall becomes very dark, quiet, and seemingly lifeless at night. Following the lead that you have from Pasco the Jigglypuff, you decided to head to the east side of the shopping center and check out the "You Remembered!" gift store.

    You managed to get entryway into the building by flying to the roof and entering through the maintenance roof access door, which hasn't been locked. Inside the Superplex Shopping Center, only minimal lighting is used for the night security staff, and then that seems to be very low in number as you have yet to even see one security guard.

    You follow the mall's map to find the "You Remembered!" gift store. As with all the other stores, it's closed for the day, but there is no security grating around the entrance. You slip inside and look through the store to look for the gem that was mentioned before.

    The gift store is wall to wall knick-knacks, snowglobes, figurines, simple jewelry, greeting cards, and other similar eye-catching items. After looking around a bit, you soon arrive at the glass display case mentioned by Pasco earlier. Inside, there are various inexpensive gemstones meant to be used as jewelry, but you suddenly spot the signature red one that Pasco talked about before. It's definitely unlike all the others. In fact, in the darkness of the store, it even glows and creates a comforting, crimson illumination.

    Upon a closer look, there's something uniquely spiritual about the gem, and it seems to pulsate with a radiant, swirling energy that reminds you of glitter, but in a comforting way that even seems to give you a sense of hope just looking at it.

    However, upon looking at the glass display case, you can see it's wired to a security system and tampering or breaking the glass would trigger the alarm. Meanwhile, you look at the price tag of the gem and it's beyond astronomical. Trying to acquire the money to pay for this gem just isn't possible given there's no time to raise it. However, you get the strong sense that this miraculous gem isn't supposed to belong to the store owner in the first place and was never meant to be for sale as merchandise. While some other Pokémon might consider it stealing, it seems this gem definitely doesn't belong here and has a much bigger purpose than to be used as decorative jewelry.

    However, until someone who knows how to disarm the security device has a look at this, you simply can't risk having the whole mall go on alert because of this security measure.

    Container {Alarmed Glass Encasing: <Security> has been noted in the Team Records..

    Just before you decide to head out, you use the extra time you have to do a sweep of the Cone Zone Ice Cream store and the Telling Time Clocks kiosk, but there doesn't seem to be anything unusual or peculiar about either of these stores.

    Velo the Togekiss (M: Fairy/Flying)
    Health: 5/5
    Sanity: 4/4
    Perk: Science | Learned Abilities: Escort/Protect
    Failed Assassinations: 0/2

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