Was way too short for a college student like me. Had a busy week and once I was ready it was done. :(
Was way too short for a college student like me. Had a busy week and once I was ready it was done. :(
No problem, we'll try to think of some ways to incorporate them more, but it is more about the players (Emissaries) in the overall picture of things.
Round 2 is guaranteed to be longer, but I figured better to run something short and sweet than have something go on for way too long and never get finished. There's room for it to grow and that's exactly what we're doing with it.
I'm just excited for an actual timer turn thingy in the next round. I feel like I did very, very, very little. But this will help me have an input EVERY TURN! And yeah, getting knocked the fluff out should be a thing... I actually imagined that I would corner a Pokemon who would be very stressed looking at my Evolved Fighting-ness compared to its Unevolved Normal fluffiness, and then the Stalker inside snaps, and I proceed to get an achievement for being the only player to get himself killed.
"Some situations aren't made to be pressed to their limits..."
"Be not the unremarkable tree of the forest, but the cherry blossom that stands alone."
~Myself?!?!
"I go to sleep one night, then I wake up in the middle of all this..."
--PMD Stalkers
http://www.pokemoncrossroads.com/for...T-PMD-Stalkers
listen i worked hard for my darwin award and i will brook no competition
As for the skills mechanic, would it be possible for the player characters to have skills? You mentioned passive skills that might help on a search, but say there was a padlock. What would stop one of our Fighting-types from smashing it?
I still think that a mechanic for suspicion from the townsfolk would be good. We sat back and let the murderers run around for a while; while it was for a greater good, who's to say that everyone would see it that way? I doubt anyone that found out that we knew a bunch of Stalker identities would be terribly pleased with the Emissaries doing what in their minds is probably nothing.
We could do something like this where you could "buy" a skill when you sign up, as well as extra Health and/or Stress points. We could also do it where you could customize how much health and stress tolerance your character has, but if you spent a lot of points on Health, for example, you won't have as much for Stress and you may not be able to buy a skill, and vice versa and so on.
Also, offhand, how would people feel about Sun and Moon Pokémon being in this? Personally, I don't see it as a problem, but I'm not sure if any of you are dodging spoilers.
Personally, I don't mind Sun and Moon spoilers. Trying to stay unspoiled is way too much hassle for me. XD
And ooh, skill points! Love me some level-up mechanics. Maybe there could also be skills that make searching and interviewing better, too, if those are going to have some sort of failure chance, as well as skills that mimic NPC skills (if for whatever reason an NPC is being uncooperative, needs something done that no one wants to do, etc).
I'm not actively avoiding or seeking Sun/Moon spoilers, so I don't mind either way.
I do like the idea of skills. Those make it so easy for character customization and could allow me to do what I normally do in multiplayer games: Play the tank-style protector.
Ooooh, I like that idea, Neo! As in the "buy a skill" thing. Kind of like everyone has their own personal trait.
Also I think Xanthe was avoiding spoilers for Sun/Moon, so you might wanna run that idea by her. O:
Something I thought might be kind of interesting... If we want to go for a horror theme, why not ramp up the paranoia a little bit? Maybe if a certain Pokemon gets a bit too close to the truth, townspeople or Stalkers could actively seek them out? For example, if Laura is hot on NTH's trail, she receives a personalized warning from them? Or perhaps even certain Emissaries could be blackmailed by Stalkers, through PMs?
Also I know we never did use the Assassinations, but maybe we can work on that a bit, too? Like, perhaps taking into account type advantages, evolutions, size, speed and the like.
For example, Laura goes to assassinate Senia. Senia fends Laura off by virtue of type advantage. But when Aurimas goes to Assassinate Senia, his superior size and weight, as well as his type advantage, allows him to prevail.
Also, maybe with each Assassination that is failed on a specific Stalker, that Stalker gets more prepared for future Assassinations, and more agitated, perhaps sending more of the threats?
Just some ideas, they'd probably need more work.
Avatar made by Neo Emolga.
Aww, darn. So I won't be helper for this next one huh? Maybe next one then :p. *wanted to help with this first one actually xD*
It'll be nice to get another run in later on for sure! Already can't wait for it.
The time is upon us...
. Pika Pair with the yellow bundle of fluff Chibi Altaria..
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