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  1. #7
    Size/Game Duration - By the end I felt like all the important stuff was being handled by people who got there first, like Chakra said, which made it less fun for me. Also the rapport system made it so that I had a positive rapport with only, like, two residents, which sucked. Well there were more than that, but some had already been interviewed. I feel like it went for a good amount of time. I think the worst thing is when it drags on and loses its spark, and I think this went for an appropriate time.

    Themes - Other themes could certainly be utilised.

    Doom Tracker - Like the others, I think it worked too slowly. At first it seemed to go quickly, and I think that was because we had no clues about the stalkers at the beginning. Which was great! It seemed like the Stalkers had the upper hand. But as we went on and found more items, then evidence, I think it should have sped up to increase the need for a solution (which could have pushed us to assassinate Koax instead of hold off for the ritual, which had little to no consequences even when Koax knew we knew her identity).

    Puzzles/Difficulty - I loved the puzzles! Especially the actual jigsaw puzzles. xD All in all they were awesome. I loved the imagery used with the evidence, too, such as the creepy poems or Vam's diary entries (even if we never found them, haha).

    Interviewing and Rapport System - I think it needs some work, but at the same time, I can understand how it's difficult to decide on positive or negative factors. It worked well, but could use work.

    Possible new actions - Not too sure on this, but I liked the idea of protecting someone at night, following someone, or even surveying a place overnight, for instance. This would add danger, as there could be consequences involved for taking a poor action.

    A third way to win? - Nah. I liked how it was!

    Anything else? - I also think there could be a proper risk. For instance, getting an NPC killed because you went to a Stalker (who you didn't know was a Stalker) and said "Oh hey Vam, Prat thinks you murdered a bunch of people" and Vam goes "Oh how silly!" Then Prat winds up dead the following morning. Also risk to oneself; like Velocity was explaining, perhaps getting injured and being prevented from taking actions could be a good way to go.

    I also found that it would be nicer if we could try to involve everyone in important actions, rather than whoever gets to it first, ESPECIALLY because of people's schedules and timezones. I felt like I did one significant thing (unlocking the windmill box) and a lot of players didn't get to do even that. I know this is fair game for everyone, but it would be nicer if there was something special that everyone could do (even if it's aside from taking an important action).

    I think it would be really cool if, for something like this, time was a significant mechanic. That way, you could say something like "Day 1 is coming to a close; please submit your actions for tonight" and you could do things like survey a character, protect a character (from harm), venture out at night (for a purpose which would be predetermined), etc. However, sometimes actions could fail, or if you venture out at night, you could be targeted and injured or something. You wouldn't respond to those posts like you would an action such as interviewing, but, rather, it'd be a whole update after, say, 12 hours, regardless of whose action you're up to. The doom tracker could relate to this too. Let me elaborate on the time mechanic. Let's say that your responses work exactly as they did with this event:

    Spoiler:
    Quote Originally Posted by Xanthe
    Interview Charles
    Quote Originally Posted by Speedy
    Search the park
    Quote Originally Posted by Eric
    Search the volcano
    Quote Originally Posted by Neo
    Xanthe interviewed Charles
    Quote Originally Posted by Neo
    Day 1 is coming to a close. Please post your actions for Night 1 within 12 hours. <tag all participants>
    Quote Originally Posted by Xanthe
    Interview Anna

    Night 1: Follow Charles
    Quote Originally Posted by Neo
    Speedy searched the park
    Quote Originally Posted by Eric
    Night 1 - Protect Anna from a Stalker
    Quote Originally Posted by Neo
    (12 hours later)

    Xanthe followed Charles but he slept all night.

    Eric protected Anna successfully.

    Speedy didn't act.
    Quote Originally Posted by Neo
    Eric searched the volcano


    Each player would have the opportunity to act, but they may choose not to, or they do nothing if they don't act. The time mechanic doesn't have to follow real-time days; one event day could be two real-time days, for instance. The doom tracker could work so that an NPC gets killed every x days, but then when it speeds up, two would be killed every x days, then three, etc. Hope that makes sense. xD

    I also thought that it would be cool if next time, while searching places, the text could involve the player's physical attributes a little more. For instance, I think you used "walked" for me at one stage, but I was a misdreavus. xD I liked what you said about Viridian being able to slip through that abandoned place which was only possible because of her size. That was a good example. Seeing tiny little details about what pokemon each player is would be cool, is all I'm trying to say. XD


    Overall it was amazing! :D A sequel would be wholeheartedly welcomed, and as you know, I'd love to help out. ;)

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