Quote Originally Posted by Steven_Six View Post
I'm just excited for an actual timer turn thingy in the next round. I feel like I did very, very, very little. But this will help me have an input EVERY TURN! And yeah, getting knocked the fluff out should be a thing... I actually imagined that I would corner a Pokemon who would be very stressed looking at my Evolved Fighting-ness compared to its Unevolved Normal fluffiness, and then the Stalker inside snaps, and I proceed to get an achievement for being the only player to get himself killed.
"Some situations aren't made to be pressed to their limits..."
listen i worked hard for my darwin award and i will brook no competition

As for the skills mechanic, would it be possible for the player characters to have skills? You mentioned passive skills that might help on a search, but say there was a padlock. What would stop one of our Fighting-types from smashing it?

I still think that a mechanic for suspicion from the townsfolk would be good. We sat back and let the murderers run around for a while; while it was for a greater good, who's to say that everyone would see it that way? I doubt anyone that found out that we knew a bunch of Stalker identities would be terribly pleased with the Emissaries doing what in their minds is probably nothing.