Results 1 to 10 of 38

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Quote Originally Posted by Lunar Latias View Post
    Kinda adding to what Xanthe said, we could have some RNG component added to the actions. So you could effectively search an area and, if a dice was rolled and you got 50 or below, your search failed. To that end, maybe make important items have a higher RNG percentage? As in you have to roll 80 or above to get the item. But this depends, because we all know that RNG is a cruel *****. XD To make it easier, maybe just have places available to search both day and night. And certain items can only be found at a specific time.
    I actually was thinking RNG but forgot to add it in. The issue with RNG is that it can be a little unfair. And when things get too random, then it's based a lot less on skill, and more on luck. So in that case, maybe we could have something (reeeally simple, because overcomplicating everything would be too much for the GM) like a rank. You gain points that go toward the rank when you complete certain actions. The higher your rank, the higher the chance that the RNG will work in your favour. Sort of like "talent points" in games, except we should probably only have one gauge, instead of one for stealth, speed, magic, attack, defence, etc. XD That would be ridiculous. Let's have a go:

    Rank 0 = 25% chance of success
    Rank 1 = 50% chance of success
    Rank 2 = 75% chance of success
    Rank 3 = 99% chance of success (or even 95%, whatever)

    I don't know how the ranks could rise, but perhaps you rise to Rank 1 once you complete two or three actions successfully. Then Rank 2 takes four or five MORE successful actions, etc. The actions maybe don't even have to be searching or interviewing, because then it could get tedious and long, and having to wait for the GM to get to your post might make it not fun. So that stuff could use work. (Or maybe there's a side-quest mechanic that happens in a different thread which is geared specifically towards ranking up, I don't know. That could be run by an entirely different person, so that the main roleplay's GM doesn't have to be bouncing between threads.)

  2. This post has been liked by:


Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •