I actually was thinking RNG but forgot to add it in. The issue with RNG is that it can be a little unfair. And when things get too random, then it's based a lot less on skill, and more on luck. So in that case, maybe we could have something (reeeally simple, because overcomplicating everything would be too much for the GM) like a rank. You gain points that go toward the rank when you complete certain actions. The higher your rank, the higher the chance that the RNG will work in your favour. Sort of like "talent points" in games, except we should probably only have one gauge, instead of one for stealth, speed, magic, attack, defence, etc. XD That would be ridiculous. Let's have a go:
Rank 0 = 25% chance of success
Rank 1 = 50% chance of success
Rank 2 = 75% chance of success
Rank 3 = 99% chance of success (or even 95%, whatever)
I don't know how the ranks could rise, but perhaps you rise to Rank 1 once you complete two or three actions successfully. Then Rank 2 takes four or five MORE successful actions, etc. The actions maybe don't even have to be searching or interviewing, because then it could get tedious and long, and having to wait for the GM to get to your post might make it not fun. So that stuff could use work. (Or maybe there's a side-quest mechanic that happens in a different thread which is geared specifically towards ranking up, I don't know. That could be run by an entirely different person, so that the main roleplay's GM doesn't have to be bouncing between threads.)





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