Quote Originally Posted by Velocity View Post
listen i worked hard for my darwin award and i will brook no competition

As for the skills mechanic, would it be possible for the player characters to have skills? You mentioned passive skills that might help on a search, but say there was a padlock. What would stop one of our Fighting-types from smashing it?

I still think that a mechanic for suspicion from the townsfolk would be good. We sat back and let the murderers run around for a while; while it was for a greater good, who's to say that everyone would see it that way? I doubt anyone that found out that we knew a bunch of Stalker identities would be terribly pleased with the Emissaries doing what in their minds is probably nothing.
We could do something like this where you could "buy" a skill when you sign up, as well as extra Health and/or Stress points. We could also do it where you could customize how much health and stress tolerance your character has, but if you spent a lot of points on Health, for example, you won't have as much for Stress and you may not be able to buy a skill, and vice versa and so on.



Also, offhand, how would people feel about Sun and Moon Pokémon being in this? Personally, I don't see it as a problem, but I'm not sure if any of you are dodging spoilers.