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your turn to roll
Good points, guys. The only thing is, once we implement one type, we have to implement seventeen others. When it's electrical-related, it's easy to factor in. When you try to set up a dark-type problem...well...where do you even begin? And we can't have several scenarios for each different type (as one scenario per type would leave some people unable to help if another person gets in before them). Instead we have another skill set that will work very well, regardless of your type.
@Chakramaster At this point, battling might be too complicated to factor in. xD We already have a lot to do just by expanding the list of residents. After adding in new features, it's going to be bigger already, and trying to make room for battling may not be the best idea. Things still need to be kept relatively simple, otherwise there'll be a million things for players to read through, and for Neo and I to keep in mind.
Keeping in mind what people want is also something we're interested in doing, so all this is not to say that we can't compromise. ;) I'm happy to involve something very simple that only certain types can do, for instance. But at the moment, that isn't a priority during the planning stages so it'll be something we work out later. :]
Thanks for the input, guys!
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