is using this:x2 [Verve Syringe] - When taken, player will sustain 1 point less Health damage if they encounter a trap. Lasts for two cycles. (1 Day, 1 Night.) counted as using a full turn?
You know what?
Let's make it so they don't. I'm come to terms that consumable items are really borderline worthless if they kill a player's turn to use them, so have at it, go hog wild, and laugh.
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